Difference between revisions of "Hands"
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== History == | == History == | ||
− | *Change log | + | *[[Change log]] |
**Build 69 - Yes, first-person [[hands]]! | **Build 69 - Yes, first-person [[hands]]! | ||
**Build 69 - First-person [[hands]] for every weapon and [[Gadgets]] are now in Intruder | **Build 69 - First-person [[hands]] for every weapon and [[Gadgets]] are now in Intruder |
Revision as of 07:00, 3 May 2017
Introduction
Hands are a default form of self defense and can be used in a variety of ways. Hands includes the arrest system.
History
- Change log
- Build 69 - Yes, first-person hands!
- Build 69 - First-person hands for every weapon and Gadgets are now in Intruder
- Build 69 - This affects things like reload times as well as fire timing (for instance grenades you need to pull the pin before being able to throw)
- Build 69 - Running and shooting will deplete energy, standing, resting and arresting will give you back energy
- Build 69 - Reloads can be interrupted by falling over, catching yourself from height, etc
- Patch 445 - Can't spectate other people while Arrested
- Patch 445 - Press space 5 times to die while Arrested
- Patch 309 - Fix Can't Hear Other Dead Players While Arrested
- Patch 309 - Fix Negative Balance on Arrest
Gameplay
Hands are brought up by pressing the tilde key (~) and are used by pressing the left mouse button. Hands can be used to push people over, to arrest people, and to check bodies.
Gallery
soon
Weapons and Gadgets
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |