Limits

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Revision as of 00:05, 13 May 2023 by BlackXixo (talk | contribs)
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Limit's default position visualization

Limits represents the camera and player bounding box and is included by default in the Map Maker.

The prefab includes 6 children that represent invisible walls creating a Cube, these can be arranged as desired. These walls would stop the spectator camera from going through and players that go through will die.

The points are defined as follow

  • Xn: X-Negative plane border
  • Xp: X-Positive plane Border
  • Yn: Y-Negative plane border
  • Yp: Y-Positive plane border
  • Zn: Z-Negative plane border
  • Zp: Z-Positive plane border


IntruderMM Assets
Items Name
Prefabs BriefcaseProxy - CustomDoorProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - Keypad - Ladder - LockedObject - MotorProxy - Mover Parent - NoteProxy - ObserveCamProxy - Pickup - RandomGunPickup - RandomItemPickup - SecuritySetup - SlidingDoor - SpawnA - SpawnB - WaterLevel - WindProxy - ZipLine - Limits
Scripts ActivateActivator - Activator - AdvancedMaterial - AnimateColor - BriefcaseProxy (Script) - CustomDoorProxy - CustomLevelSettings - CustomMapSkins - DestructibleProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - GravityProxy - HideOnStart - KeypadProxy - LayerProxy - LockedObject - MaterialManager - MotorProxy - Mover - NoteProxy - ObjectiveTabSettings - ObjectTagger - ObserveCamProxy - PickupProxy - PlayAudio - ReplaceAll - ResetProxy - ScrollingUVs - SecurityRoom - SecurityScreen - SetTagsAndLayers - SoundSettings - TimedObjectDestroyer - TuningProxy - WindProxy - World Screen Object - ZiplineProxy
Level/Maps Target - SniperRange - Demo