ProjectileSpawn

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This article is a stub about ProjectileSpawn. You can help the Intruder wiki by expanding it.


Introduction

SpawnProjectile is a provided Script from IntruderMM update 2.31b, intended to be used with the HeliGuns Prefab.

All projectiles that have no additional explosive or payload are useless except for triggering the "On Hit" setting on Activators, as they deal no damage. However they still do give players the suppression effect from being shot at.

Settings

IntruderMM Assets
Items Name
Prefabs BriefcaseProxy - CustomDoorProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - Keypad - Ladder - LockedObject - MortarProxy - Mover Parent - NoteProxy - ObserveCamProxy - Pickup - RandomGunPickup - RandomItemPickup - SecuritySetup - SlidingDoor - SpawnA - SpawnB - WaterLevel - WindProxy - ZipLine - Limits
Scripts ActivateActivator - Activator - AdvancedMaterial - AnimateColor - BriefcaseProxy (Script) - CustomDoorProxy - CustomLevelSettings - CustomMapSkins - DestructibleProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - GravityProxy - HackModeProxy - HideOnStart - IgnoreSticky - KeypadProxy - LayerProxy - LockedObject - MaterialManager - MortarProxy - Mover - NoteProxy - NudgeZone - SlipZone - ObjectiveTabSettings - ObjectTagger - ObserveCamProxy - PickupProxy - PlayAudio - ProjectileSpawn - ReplaceAll - ResetProxy - ScrollingUVs - SecurityRoom - SecurityScreen - HeliGun - SightSensor - SpawnProjectile - SetTagsAndLayers - SoundSettings - TimedObjectDestroyer - TuningProxy - WindProxy - World Screen Object - ZiplineProxy
Level/Maps Target - SniperRange - Demo