Difference between revisions of "IntruderMM"
Line 264: | Line 264: | ||
| ActionMan | | ActionMan | ||
| Materials/ Objects | | Materials/ Objects | ||
− | | Sonar Materials (Batman pack) | + | | Team-specific Sonar Materials (Batman pack) + Team-specific NVG + Digital clock countdown objective |
− | | | + | | [[File:Sonar.png|thumb]] |
| [https://cdn.discordapp.com/attachments/822272089314557953/1115145246200840253/Sonar_Materials_2023-06-05.unitypackage Download] | | [https://cdn.discordapp.com/attachments/822272089314557953/1115145246200840253/Sonar_Materials_2023-06-05.unitypackage Download] | ||
Revision as of 23:48, 4 June 2023
Overview
The Intruder Map Maker (or IntruderMM) is used to create custom maps for Intruder through Unity3D.
- A page for how to set up IntruderMM, includes tools, props, and textures to help with creating a map: Intruder Map Maker Resources
What you'll need
- Unity 2020.3.48f1 via Unity Hub
- Unity Hub Download: https://unity3d.com/get-unity/download
- You MUST make sure to install both Windows and Mac build platforms!!
- You MUST install version 2020.3.48f1 or earlier or you will not be able to launch your map
- If it is not listed in the Unity Hub application, you can find 2020.3.48f1 in the Unity Download Archive: https://unity.com/releases/editor/archive
Intruder MM Unity package 2.22 NEEDED for Steam Workshop version and above
Installation
Step 1
- Install the Unity Hub from the link above.
Step 2
- Open Unity Hub, and click "add" from the installs section. Choose Unity 2020.3.48f1 from the list. If the installation is not listed, you can get it on the Unity Archives.
- Make sure to install both Windows and Mac builds!.
Step 3
- Open Unity. Start a new project and make sure the path to the project has no spaces in it, (e.g. C:/UnityProjects/MyMap instead of C:/My Documents/Intruder Map) or else you won't be able to export and test or upload the map.
Step 4
- Now import the IntruderMM Unity package. This will set you up with everything you need to start making your level. Just double click the package when you have your project open or alternatively you can use the dropdown on the top bar to import it. (Assets->Import Package->Custom Package)
Step 5
- Start making your level! Make sure to grab a SpawnA and SpawnB from the Prefabs folder and place them in your level to choose where your guards and intruders will spawn. The prefabs folder is full a great things to get your levels started such as doors, windows, goal points, briefcases, etc.
To add doors, you'll need to download the Superboss Doors package, which can be found in the same google drive as the MM package. The package is imported the same as the MM package, and once you have it in your project you can place the prefabs in your level wherever you need them.
- Because we are using Unity as the editor, you have control over all of its level editing power, so please check out tutorials over the web if there’s anything you want to try.
Step 6
- Test your level. Use the Intruder menu at the top for different options.
- Intruder->Play Scene in Intruder. The first time it will ask you to find your copy of Intruder.exe or Intruder.App. After you find that (where Steam stores the Intruder app) it will launch the level inside of Intruder so you can test it out offline!
Step 7
- Upload and play your levels with others!
- Intruder->Map Upload will allow you to upload your map and set tags. If it's the first time uploading the map, leave the Workshop ID blank. Otherwise, you can grab the Workshop ID from the URL of the map you want to Update.
Rules
Levels with offensive or copyrighted material may be removed from the Workshop level list at the discretion of Superboss Games. If you frequently upload material which is unsuitable, your account may be cut off from ever uploading levels again.
More
Make sure to join the Discord Server for more help using the IntruderMM: https://discordapp.com/invite/superbossgames
Resources
Official Resources
Superboss Games have provided the map-making community with a bunch of assets that greatly aid with the development of maps.
Name | Usage | Download |
---|---|---|
Player Models | The player models are useful to get the right proportion and height of your maps, resulting in a better looking and feeling map. I would recommend downloading the player skins package is well to put materials on the player model in unity and to make sure the player models don't get in the way of players in-game, make sure to use the EditorOnly tag on them. | Download |
Door Package | The Door Package allows map makers to use the doors found in the official maps. | Download |
Community Resources
The community has made many props and prefabs that are free to share and reuse in your own maps. Some are listed here.
Made by | Type | Description | Preview | Links |
---|---|---|---|---|
Neildmac | Guide | Intruder Mapmaking SuperGuide | - | Read |
Polybius | Level Design prefabs and Art | Many different game objects such as doors, keypads, plants, buttons, weapon boxes, and more. | - | Download |
Polybius | Objects | Pack of doors made by Polybius | Download | |
Sonic1764 | Tile Kit | Easy Build Tile Kit | - | Download Video Tutorial |
SpooKy | Game objects | Map Accessories | - | Download |
Vortex | Player skins | Black mesa themed HECU skins | Download | |
Xixo | Object | Untextured draggable curtains ala old Oceanside | - | Download |
ActionMan | Game objects | ActionMan's Reprisal Vents | - | Download |
ActionMan | Material | Fix for unity for textures.com's Wire Fence Textures | - | Download |
ActionMan | Material | Dirty mirror material | - | Download |
ActionMan | Material | 3D text material | - | Download |
ActionMan | Material | Pack of textures used in Reprisal (From textures.com, converted for Unity) | - | Download |
ActionMan | Material | Zone that blurs your screen when you're inside of it | - | Download |
ActionMan | Template | Train level template | - | Download |
ActionMan | Material | Material that is invisible until you get close to it | - | Download |
ActionMan | Object | Reprisal's gateway van (Animation example) | - | Download |
ActionMan | Object | Reprisal's helicopter (Animation example) | - | Download |
ActionMan | Object | Elevator that stops at 5 floors with a minimal number of animations to tweak | - | Download
|
ActionMan | Object | Shootable garden lights | - | Download |
ActionMan | Object | Animated clouds | - | Download |
ActionMan | Object | Drivable APC (warning: this object massively desyncs) | - | Download |
ActionMan | Object | LandMine from Trapmania | - | Download |
ActionMan | Object/Zone | Heatwave shimmer for your hot places | Download | |
ActionMan | Object | QSwitch's lasers | - | Download |
ActionMan | Materials/ Objects | Team-specific Sonar Materials (Batman pack) + Team-specific NVG + Digital clock countdown objective | Download |
Unity Plugins
These plugins can greatly improve your workflow for level design, shader development, and lighting! Make sure to put these in a folder named Plugins from the root directory of the assets folder or else they will highly likely not work.
Name | Price | Type | Description | Links |
---|---|---|---|---|
SabreCSG | Free | Level Design | Most popular Level Editing Plugin in the community, due to it being free, open-source and easy to use. SabreCSG allows users to make maps using brush geometry similar to editors such as Source SDK Hammer. SabreCSG is included in the MapMaker package, so you don't need to download or import any other version. | |
RealtimeCSG | Free | Level Design | RealtimeCSG is the Realtime equivalent of SabreCSG only less accurate and doesn't break all the time. It's a bit tricky to install, you have to extract all the contents then only grab the RealtimeCSG/Assets/Plugins/RealtimeCSG folder then drag that into the Plugins folder you made before to install plugins. RealtimeCSG allows users to make maps using brush geometry similar to editors such as Source SDK Hammer in Realtime. | Download |
Bakery | Paid | Lightmapping | Bakery is a lightmapping plugin that allows the utilization of the GPU. This plugin requires a modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). | Asset Store |