Difference between revisions of "Panther"

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(Moved Panther skins off of Panther page.)
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== History ==
 
== History ==
 
<span style="font-size: 120%;">'''U5 Builds'''</span>  
 
<span style="font-size: 120%;">'''U5 Builds'''</span>  
 +
* [[Build 74]]
 +
* [[Build 77]]
 +
* [[Build 78]]
 
* [[Build 80]]
 
* [[Build 80]]
 
* [[Build 81]]
 
* [[Build 81]]
* [[Build 77]]
 
* [[Build 78]]
 
* [[Build 74]]
 
 
<span style="font-size: 120%;">'''U4 Patches'''</span>  
 
<span style="font-size: 120%;">'''U4 Patches'''</span>  
 +
* [[Patch 242]]
 +
* [[Patch 309]]
 
* [[Patch 449]]
 
* [[Patch 449]]
* [[Patch 309]]
+
 
* [[Patch 242]]
 
 
<span style="font-size: 120%;">'''Steam Builds'''</span>  
 
<span style="font-size: 120%;">'''Steam Builds'''</span>  
 
* [[Build 1108]]
 
* [[Build 1108]]

Revision as of 10:55, 30 August 2023

The Panther is a suppressed semi-automatic handgun often used by Intruders.

"A standard handgun with a threaded barrel. Ineffective at long distances, but excellent for mid-range encounters."

Gameplay details

The Panther is equipped by pushing the Holster Item keybind, assigned to the number three key (3). Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload will put in a fresh magazine if there is any spare ammo.

The Panther has 15 rounds when fully loaded. Compared to the Shrike, the Panther has more recoil and less accurate hipfire. The recoil and hipfire inaccuracy increases the lower a player's energy and balance is. Hipfire is as accurate as the Shrike only at 96+ balance.

The sound of the Panther's bullet impact can be heard within 15.0 meters.

Can be used on ladders and in water.

Panther damage
regular with Heavy Armor
body 25 Health

45 Balance

15 Health

27 Balance

head 125 Health

100 Balance

75 Health

100 Balance

Panther stats
maximum range 65 meters
penetration no
bullet tracer no
muzzle flash no
audible distance <12.5 meters
muzzle smoke small
bullet impact smoke small
Panther penalties
firing penalty -2 Energy

-5 Balance

low energy penalty extra screen sway
very inaccurate hipfire
longer aim down sight time
extra recoil
low balance penalty increasing hipfire inaccuracy at balance levels below 96

Tuning options

The Panther can be given any of the different firemodes that the Manta has. If the Shrike and Panther have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.

Trivia

The Panther is based on the real life QSZ-92, a Chinese pistol chambered in 5.8 x 21mm with standard and subsonic ammunition.

On the right side of the slide and the left side of the frame there is the text N: 1337 - JC. On the left side of the slide is the text PANTHER - CX5 and .50 ACP.

The old model for the Panther had a larger circular suppressor that got in the way of the iron sights.

Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

U5 Builds

U4 Patches

Steam Builds


Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo