Difference between revisions of "Remote Charge"

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(Created page with "== Introduction == Remote Charges are explosive objects that can knock over players from some distance and can be used for Rigging. == History == *Patch Notes **Patch...")
 
(→‎Gallery: Cleared gallery.)
 
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== Introduction ==
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<!-- Put picture here; align right [[File:]] -->
[[Remote Charges]] are explosive objects that can knock over players from some distance and can be used for [[Rigging]].
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<blockquote>
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''A sticky explosive that can be placed on most surfaces and detonated remotely to knock someone over. It is best used in tandem with laser sensors to booby trap key locations, but must be manually detonated.''
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</blockquote>
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== Details ==
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=== Overview ===
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[[Remote Charges]] (commonly referred to as C4) are a type of explosive in [[Intruder]]. They can knock over players from some distance and can be used for Rigging.
  
== History ==
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''"A sticky explosive that can be placed on most surfaces and detonated remotely to knock someone over. It is best used in tandem with laser sensors to booby trap key locations, but must be manually detonated."''
*Patch Notes
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**Patch 309 - Prevent charges and grenades from going through walls.
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[[Remote Charges]] have a maximum damage value of 8. Damage does not stack when placing additional charges.  [[Remote Charges]] will knock down any players caught in the blast, friend or foe.
**Patch 309 - Make sure charges and sensors are always flat on the wall and don't go through.
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=== Data ===
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{{WIP}}
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=== Keybinds ===
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*'''6''' ([[Controls#Keyboard|<code>Slot 6</code>]]), will equip the Remote Charges.
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*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will place the Remote Charges.  
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*'''RIGHT-CLICK''' ([[Controls#Keyboard|<code>Fire2</code>]]),  will detonate the Remote Charges (can also be detonated with the [[Mirror Camera]]).
  
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== Unlockables ==
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<div class="mw-collapsible mw-collapsed">
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The '''remote charge''' offers various sound variations:
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<div class="mw-collapsible-content">
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=== <FONT COLOR="Blue">Common</FONT> ===
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<gallery mode="packed">
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File:Charge-1Steam.png|Charge 1<br>[[File:Charge-1Audio.wav]]
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File:Charge-5Steam.png|Charge 5<br>[[File:Charge-5Audio.wav]]
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</gallery>
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----
  
== Gameplay ==
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=== <FONT COLOR="Green">Uncommon</FONT> ===
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<gallery mode="packed">
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File:Charge-2Steam.png|Charge 2<br>[[File:Charge-2Audio.wav]]
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File:Charge-6Steam.png|Charge 6<br>[[File:Charge-6Audio.wav]]
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</gallery>
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----
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=== <FONT COLOR="Orange">Rare</FONT> ===
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<gallery mode="packed">
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File:Charge-3Steam.png|Charge 3<br>[[File:Charge-3Audio.wav]]
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File:Charge-10Steam.png|Charge 10<br>[[File:Charge-10Audio.wav]]
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</gallery>
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----
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=== <FONT COLOR="Purple">Very Rare</FONT> ===
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<gallery mode="packed">
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File:Charge-4Steam.png|Charge 4<br>[[File:Charge-4Audio.wav]]
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File:Charge-8Steam.png|Charge 8<br>[[File:Charge-8Audio.wav]]
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</gallery>
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----
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=== <FONT COLOR="Red">Ultra Rare</FONT> ===
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<gallery mode="packed">
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File:Charge-7Steam.png|Charge 7<br>[[File:Charge-7Audio.wav]]
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File:Charge-9Steam.png|Charge 9<br>[[File:Charge-9Audio.wav]]
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</gallery>
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</div>
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</div>
  
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== [[Tuning]] ==
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{{WIP}}
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{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
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| <span style="font-size: 120%;">'''Example code:'''</span>
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|-
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|
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{
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  "GuardTuning": {
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    "RemoteCharge": {
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      "canUseOnLadder": true,
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      "canUseInWater": false,
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      "canUseUnderWater": false,
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      "canUseOnZipline": true,
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      "dropWhenRagged": false,
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      "hideOnRagdoll": false,
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      "fireRate": 0.1,
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      "fireRecoverRate": -1,
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      "fireDelayTime": 0.3,
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      "hasSemiAuto": true,
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      "hasFullAuto": false,
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      "hasBurstShot": false,
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      "maxClipAmmo": 1,
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      "reloadTime": 0.6,
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      "autoReload": true,
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      "reloadOnEquip": true,
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      "hasScope": false,
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      "canJumpFire": true,
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      "unequipOnEmpty": false,
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      "unequipDelay": 0,
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      "removeFromInventoryOnEmpty": false,
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      "equipTime": 0.1,
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      "recoilBalance": 3,
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      "precoilBalance": 0,
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      "canFocusShot": false,
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      "noPrecoilZoomed": true,
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      "medHighEnergy": 60,
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      "lowMedEnergy": 30,
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      "aimDownSightsFov": 50,
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      "extraZoomingFov": 35
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    }
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  }
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}
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|}
  
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== Trivia ==
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It used to be possible to detonate charges mid-air after being thrown. This is still possible, but it must land first.
  
 
== Gallery ==
 
== Gallery ==
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{{WIP}}
  
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== History ==
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*[[Change Log]]
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U4
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**[[Patch 309]] - Prevent Remote Charges and Grenades from going through walls. Make sure Remote Charges and Laser Sensors area lways flat on the wall and don't go through.
  
== Weapons and Gadgets ==
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== See also ==
 
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{{List of Weapons and Gadgets}}
*[[Weapons]]
 
**[[SMG]]
 
**[[Sniper Rifle]]
 
**[[Pistol]]
 
*[[Gadgets]]
 
**[[Mirror Camera]]
 
**[[Laser Sensors]]
 
**[[Remote Charges]]
 
**[[Smoke Grenades]]
 
**[[Lockpick]]
 
**[[Radio]]
 
 
 
 
[[Category:Intruder]]
 
[[Category:Intruder]]
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[[Category:Items]]

Latest revision as of 01:16, 26 May 2024

A sticky explosive that can be placed on most surfaces and detonated remotely to knock someone over. It is best used in tandem with laser sensors to booby trap key locations, but must be manually detonated.

Details

Overview

Remote Charges (commonly referred to as C4) are a type of explosive in Intruder. They can knock over players from some distance and can be used for Rigging.

"A sticky explosive that can be placed on most surfaces and detonated remotely to knock someone over. It is best used in tandem with laser sensors to booby trap key locations, but must be manually detonated."

Remote Charges have a maximum damage value of 8. Damage does not stack when placing additional charges. Remote Charges will knock down any players caught in the blast, friend or foe.

Data

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

Keybinds

  • 6 (Slot 6), will equip the Remote Charges.
  • LEFT-CLICK (Fire1), will place the Remote Charges.
  • RIGHT-CLICK (Fire2), will detonate the Remote Charges (can also be detonated with the Mirror Camera).

Unlockables

Tuning

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

Trivia

It used to be possible to detonate charges mid-air after being thrown. This is still possible, but it must land first.

Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

U4

    • Patch 309 - Prevent Remote Charges and Grenades from going through walls. Make sure Remote Charges and Laser Sensors area lways flat on the wall and don't go through.

See also

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo