Difference between revisions of "Remote Charge"
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== Gallery == | == Gallery == | ||
− | + | {{WIP}} | |
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== History == | == History == | ||
*[[Change Log]] | *[[Change Log]] | ||
− | **[[Patch 309]] - Prevent | + | U4 |
− | + | **[[Patch 309]] - Prevent Remote Charges and Grenades from going through walls. Make sure Remote Charges and Laser Sensors area lways flat on the wall and don't go through. | |
== See also == | == See also == |
Latest revision as of 00:16, 26 May 2024
A sticky explosive that can be placed on most surfaces and detonated remotely to knock someone over. It is best used in tandem with laser sensors to booby trap key locations, but must be manually detonated.
Details
Overview
Remote Charges (commonly referred to as C4) are a type of explosive in Intruder. They can knock over players from some distance and can be used for Rigging.
"A sticky explosive that can be placed on most surfaces and detonated remotely to knock someone over. It is best used in tandem with laser sensors to booby trap key locations, but must be manually detonated."
Remote Charges have a maximum damage value of 8. Damage does not stack when placing additional charges. Remote Charges will knock down any players caught in the blast, friend or foe.
Data
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Keybinds
- 6 (
Slot 6
), will equip the Remote Charges. - LEFT-CLICK (
Fire1
), will place the Remote Charges. - RIGHT-CLICK (
Fire2
), will detonate the Remote Charges (can also be detonated with the Mirror Camera).
Unlockables
The remote charge offers various sound variations:
Tuning
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Example code: |
{ "GuardTuning": { "RemoteCharge": { "canUseOnLadder": true, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": true, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.1, "fireRecoverRate": -1, "fireDelayTime": 0.3, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 1, "reloadTime": 0.6, "autoReload": true, "reloadOnEquip": true, "hasScope": false, "canJumpFire": true, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.1, "recoilBalance": 3, "precoilBalance": 0, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35 } } } |
Trivia
It used to be possible to detonate charges mid-air after being thrown. This is still possible, but it must land first.
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
U4
- Patch 309 - Prevent Remote Charges and Grenades from going through walls. Make sure Remote Charges and Laser Sensors area lways flat on the wall and don't go through.
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |