Difference between revisions of "Hammerhead"

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The [[Hammerhead]] is a slug loaded shotgun capable of stunning opponents at close range and lethal headshots at any range.
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[[File:Jake K hammerhead.png|500px|thumb|right|{{Template:Weapons List}}]]
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<blockquote>
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''A pump-action shotgun. Can attach [[Red Dot|red dot]] sights.''
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</blockquote>
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== Details ==
 +
=== Overview ===
 +
The [[Hammerhead]] is a pump-action shotgun in [[Intruder]].
  
''"A pump-action shotgun. Can attach [[Red Dot|red dot]] sights."''
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The Hammerhead features a 6-round shell capacity and can be equipped with a [[red dot]] sight.  
 
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Its damage bypasses [[Heavy Armor|heavy armor]].  
== Gameplay details ==
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Body shots from the Hammerhead will knockdown upright targets, while headshots are lethal regardless of range.  
The Hammerhead is equipped by pushing the [[Controls#Keyboard|<code>Front Item</code>]] or [[Controls#Keyboard|<code>Back Item</code>]] keybind, assigned to the number one key ('''1''') and the number two key ('''2''') respectively. [[Controls#Keyboard|<code>Fire1</code>]], left click, will fire the weapon. [[Controls#Keyboard|<code>Fire2</code>]], right click, will aim down sights. [[Controls#Keyboard|<code>Reload</code>]], '''R''', will load shells one at a time if there is any spare ammo.
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The weapon exhibits a notable decline in damage from the range of 3 to 20 meters. Health damage starts diminishing at 3 meters, followed by energy damage at 5 meters, and balance damage at approximately 6 meters. All three types of damage reach their minimum output at 20 meters.  
 
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The handling of the Hammerhead remains unaffected by personal balance and energy, making it suitable for rushing.  
The Hammerhead has a capacity of 6 shells. The balance and energy damage it deals ignores [[Heavy Armor|armor]]. The shotgun has a steep damage drop off with the minimum damage being dealt at 20 meters. Health damage starts decreasing at 3 meters, balance damage at 6 meters, and energy damage at about 5 meters. Headshots will always kill at any distance. Players who are standing up will be knocked down by a body shot at any distance.
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Additionally, the weapon possesses the capability to shatter glass barriers with a single shot.
 
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=== Data ===
The Hammerhead breaks glass in one hit. The handling of this weapon completely ignores balance and energy, making it a good option for rushing. Can equip a [[red dot]] sight that enables a focused zoom.
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{| class="wikitable" style="display: inline-table; text-align: center;"
 
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|+ Hammerhead Damage
{| class="wikitable" style="display: inline-table;"
 
|+ Hammerhead damage
 
 
|-
 
|-
 
|  
 
|  
! regular || with [[Heavy Armor]]
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! Regular || [[Heavy Armor]]
 
|-
 
|-
! body
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! Head
| 50 - 35 Health
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| 250 - 175 Health
 
100 - 51 Balance
 
100 - 51 Balance
  
 
100 - 10 Energy
 
100 - 10 Energy
| 30 - 21 Health
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| 150 - 105 Health
 
100 - 51 Balance
 
100 - 51 Balance
  
 
100 - 10 Energy
 
100 - 10 Energy
 
|-
 
|-
! head
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! Body
| 250 - 175 Health
+
| 50 - 35 Health
 
100 - 51 Balance
 
100 - 51 Balance
  
 
100 - 10 Energy
 
100 - 10 Energy
| 150 - 105 Health
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| 30 - 21 Health
 
100 - 51 Balance
 
100 - 51 Balance
  
 
100 - 10 Energy
 
100 - 10 Energy
 
|}
 
|}
{| class="wikitable" style="display: inline-table;"
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{| class="wikitable" style="display: inline-table; text-align: center;"
|+ Hammerhead stats
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|+ Hammerhead Stats
 
|-
 
|-
! maximum range
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! Maximum Range
| >215 meters
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| > 215m
 
|-
 
|-
! penetration
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! Penetration
| yes; <6.30 meters
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| < 6.3m
 
|-
 
|-
! bullet tracer
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! Audible Distance
| no
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| > 215m
 
|-
 
|-
! muzzle flash
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! Bullet Tracer
| yes
+
| X
 
|-
 
|-
! audible distance
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! Muzzle Flash
| >215 meters
+
|
 
|-
 
|-
! muzzle smoke
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! Muzzle Smoke
 
| large
 
| large
 
|-
 
|-
! bullet impact smoke
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! Bullet Impact Smoke
 
| large
 
| large
 
|}
 
|}
{| class="wikitable" style="display: inline-table;"
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{| class="wikitable" style="display: inline-table; text-align: center;"
|+ Hammerhead penalties
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|+ Hammerhead Penalties
 
|-
 
|-
! firing penalty
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! Firing Penalty
 
| -2 Energy
 
| -2 Energy
 
|-
 
|-
!rowspan="1"| low energy penalty
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!rowspan="1"| Low Energy Penalty
| none
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| X
 
|-
 
|-
! low balance penalty
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! Low Balance Penalty
| none
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| X
 
|}
 
|}
  
== [[Tuning]] options ==  
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=== Keybinds ===
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*'''1''' ([[Controls#Keyboard|<code>Front Item</code>]]) or '''2''' ([[Controls#Keyboard|<code>Back Item</code>]]), will equip the [[Hammerhead]].
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*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon.
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*'''RIGHT-CLICK''' ([[Controls#Keyboard|<code>Fire2</code>]]),  will aim down sights.
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*'''R''' ([[Controls#Keyboard|<code>Reload</code>]]), will load shells one at a time if there is any spare ammo.
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== Unlockables ==
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<div class="mw-collapsible mw-collapsed">
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The [[Hammerhead]] offers various skin variations:
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<div class="mw-collapsible-content">
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=== <FONT COLOR="Blue">Common</FONT> ===
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<gallery mode="packed" widths=400px heights=300px>
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File:H2 Yellow.png|Yellow
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File:H2 Green.png|Green
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File:H2 Blue.png|Blue
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File:H2 Purple.png|Purple
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File:H2 Pink.png|Pink
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</gallery>
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----
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=== <FONT COLOR="Green">Uncommon</FONT> ===
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<gallery mode="packed" widths=400px heights=300px>
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File:H2 White.png|White
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File:H2 Tan.png|Tan
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File:H2 Olive.png|Olive
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File:H2 Orange.png|Orange
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File:H2 Red.png|Red
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File:H2 Aqua.png|Aqua
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</gallery>
 +
----
 +
 
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=== <FONT COLOR="Orange">Rare</FONT> ===
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<gallery mode="packed" widths=400px heights=300px>
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File:H2 Chrome.png|Chrome
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File:H2 Southern.png|Southern
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File:H2 Woodland.png|Woodland
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File:H2 Urban.png|Urban
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</gallery>
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----
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=== <FONT COLOR="Purple">Very Rare</FONT> ===
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<gallery mode="packed" widths=400px heights=300px>
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File:H2 Rainbow.png|Rainbow
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File:H2 DesertUCP.png|SouthernUCP
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File:H2 DesertUCPReal.png|DesertUCP
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File:H2 WoodlandUCP.png|WoodlandUCP
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File:H2 UrbanUCP.png|UrbanUCP
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</gallery>
 +
----
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=== <FONT COLOR="Red">Ultra Rare</FONT> ===
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<gallery mode="packed" widths=400px heights=300px>
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File:H2 Construction.png|Construction
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File:H2 Hotspot.png|Hotspot
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File:H2 Iced.png|Iced
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</gallery>
 +
----
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=== Seasonal ===
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<gallery mode="packed" widths=400px heights=300px>
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File:H2 OldSchool.png|OldSchool
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File:H2 Jack.png|Jack
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</gallery>
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</div>
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</div>
 +
 
 +
== [[Tuning]] ==
 
Having a load capacity lower than the amount currently in the weapon will allow for the reload animation to be played without effect.
 
Having a load capacity lower than the amount currently in the weapon will allow for the reload animation to be played without effect.
  
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|}
 
|}
  
== Trivia ==  
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== Trivia ==
* Also known as the H2 and sometimes capitalized as "HammerHead".
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*The Hammerhead was first added to the game on 2019 February 15 as a non-lethal "beanbag" weapon that would knock players over and zap their energy.
* The Hammerhead was first added to the game on 2019 February 15 as a non-lethal weapon that would knock players over and zap their energy.
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*The Hammerhead was changed to fire lethal slug rounds on 2021 April 24. Before deciding on slugs there was internal testing of shot loaded rounds that would spread out at a distance. This was seen as too unpredictable and overcomplicated headshot damage multipliers.
* The Hammerhead was changed to fire lethal slug rounds on 2021 April 24.
+
*The Hammerhead's model was replaced on 2021 June 24.
* Before deciding on slugs there was internal testing of shot loaded rounds that would spread out at a distance. This was seen as too unpredictable and overcomplicated headshot damage multipliers.
+
*The prototype shotgun model had a blue texture with a green flashlight attachment. The prototype shotgun ammo pickup was a similarly blue, standalone shotgun cartridge.
 +
*The shotgun is also known as the H2 and sometimes capitalized as "HammerHead".
  
 
== Gallery ==
 
== Gallery ==
Line 136: Line 203:
 
== History ==
 
== History ==
 
<span style="font-size: 120%;">'''Steam Builds'''</span>
 
<span style="font-size: 120%;">'''Steam Builds'''</span>
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* [[Build 2011]] - New shotgun model.
 +
* [[Build 1900]] - Shotgun is now lethal and fires slugs.
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* [[Build 1169]] - Shotgun can now be used in custom maps.
 
* [[Build 1108]] - Shotgun is added and fires beanbag rounds.
 
* [[Build 1108]] - Shotgun is added and fires beanbag rounds.
* [[Build 1169]] - Shotgun can now be used in custom maps.
 
* [[Build 1900]] - Shotgun is now lethal and fires slugs.
 
 
=== Old screenshots ===
 
[[File:H2 (Shotgun).png|frame|left|the H2 in-game]]
 
 
[[File:H2 Firing.gif|frame|left|Firing the H2]]
 
 
[[File:H2 reloading.gif|frame|left|Reloading the H2]]
 
<br clear=all>
 
----
 
  
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== See also ==
 
{{List of Weapons and Gadgets}}
 
{{List of Weapons and Gadgets}}
 
 
[[Category:Intruder]]
 
[[Category:Intruder]]
[[Category:Weapons and Gadgets]]
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[[Category:Items]]

Latest revision as of 00:47, 27 May 2024

Panther‎‎ ‎ •‎ ‎ Shrike‎‎ ‎ •‎ ‎ Manta‎ ‎ •‎ ‎ Hammerhead‎‎ ‎ •‎ ‎ Falcon

A pump-action shotgun. Can attach red dot sights.

Details

Overview

The Hammerhead is a pump-action shotgun in Intruder.

The Hammerhead features a 6-round shell capacity and can be equipped with a red dot sight. Its damage bypasses heavy armor. Body shots from the Hammerhead will knockdown upright targets, while headshots are lethal regardless of range. The weapon exhibits a notable decline in damage from the range of 3 to 20 meters. Health damage starts diminishing at 3 meters, followed by energy damage at 5 meters, and balance damage at approximately 6 meters. All three types of damage reach their minimum output at 20 meters. The handling of the Hammerhead remains unaffected by personal balance and energy, making it suitable for rushing. Additionally, the weapon possesses the capability to shatter glass barriers with a single shot.

Data

Hammerhead Damage
Regular Heavy Armor
Head 250 - 175 Health

100 - 51 Balance

100 - 10 Energy

150 - 105 Health

100 - 51 Balance

100 - 10 Energy

Body 50 - 35 Health

100 - 51 Balance

100 - 10 Energy

30 - 21 Health

100 - 51 Balance

100 - 10 Energy

Hammerhead Stats
Maximum Range > 215m
Penetration < 6.3m
Audible Distance > 215m
Bullet Tracer X
Muzzle Flash
Muzzle Smoke large
Bullet Impact Smoke large
Hammerhead Penalties
Firing Penalty -2 Energy
Low Energy Penalty X
Low Balance Penalty X

Keybinds

Unlockables

The Hammerhead offers various skin variations:

Common


Uncommon


Rare


Very Rare


Ultra Rare


Seasonal

Tuning

Having a load capacity lower than the amount currently in the weapon will allow for the reload animation to be played without effect.

Trivia

  • The Hammerhead was first added to the game on 2019 February 15 as a non-lethal "beanbag" weapon that would knock players over and zap their energy.
  • The Hammerhead was changed to fire lethal slug rounds on 2021 April 24. Before deciding on slugs there was internal testing of shot loaded rounds that would spread out at a distance. This was seen as too unpredictable and overcomplicated headshot damage multipliers.
  • The Hammerhead's model was replaced on 2021 June 24.
  • The prototype shotgun model had a blue texture with a green flashlight attachment. The prototype shotgun ammo pickup was a similarly blue, standalone shotgun cartridge.
  • The shotgun is also known as the H2 and sometimes capitalized as "HammerHead".

Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

Steam Builds

See also

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo