Difference between revisions of "ObjectiveTabSettings"

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(Added the larger objective screen picture size)
 
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== Script ==
 
== Script ==
 
The ObjectiveTab Settings script is used to set the contents of the Objectives screen in-game. It should be put on only one GameObject, similar to [[CustomLevelSettings]], [[EquipmentManager]], and [[CustomMapSkins]]. Both text and images (added to the project as any recognized format, no material needed) can be included. Images should preferably be at least 850x500 for full quality at 4K.
 
The ObjectiveTab Settings script is used to set the contents of the Objectives screen in-game. It should be put on only one GameObject, similar to [[CustomLevelSettings]], [[EquipmentManager]], and [[CustomMapSkins]]. Both text and images (added to the project as any recognized format, no material needed) can be included. Images should preferably be at least 850x500 for full quality at 4K.
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The new larger objective screen menu needs the following image dimensions Width: 1856px and Height: 1238px
  
 
{{Template:IntruderMM Assets}}
 
{{Template:IntruderMM Assets}}
 
[[Category: IntruderMM]]
 
[[Category: IntruderMM]]

Latest revision as of 11:21, 19 April 2025

Script

The ObjectiveTab Settings script is used to set the contents of the Objectives screen in-game. It should be put on only one GameObject, similar to CustomLevelSettings, EquipmentManager, and CustomMapSkins. Both text and images (added to the project as any recognized format, no material needed) can be included. Images should preferably be at least 850x500 for full quality at 4K.

The new larger objective screen menu needs the following image dimensions Width: 1856px and Height: 1238px

IntruderMM Assets
Items Name
Prefabs BriefcaseProxy - CustomDoorProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - Keypad - Ladder - LockedObject - MortarProxy - Mover Parent - NoteProxy - ObserveCamProxy - Pickup - RandomGunPickup - RandomItemPickup - SecuritySetup - SlidingDoor - SpawnA - SpawnB - WaterLevel - WindProxy - ZipLine - Limits
Scripts ActivateActivator - Activator - AdvancedMaterial - AnimateColor - BriefcaseProxy (Script) - CustomDoorProxy - CustomLevelSettings - CustomMapSkins - DestructibleProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - GravityProxy - HackModeProxy - HideOnStart - IgnoreSticky - KeypadProxy - LayerProxy - LockedObject - MaterialManager - MortarProxy - Mover - NoteProxy - NudgeZone - SlipZone - ObjectiveTabSettings - ObjectTagger - ObserveCamProxy - PickupProxy - PlayAudio - ProjectileSpawn - ReplaceAll - ResetProxy - ScrollingUVs - SecurityRoom - SecurityScreen - HeliGun - SightSensor - SpawnProjectile - SetTagsAndLayers - SoundSettings - TimedObjectDestroyer - TuningProxy - WindProxy - World Screen Object - ZiplineProxy
Level/Maps Target - SniperRange - Demo