Difference between revisions of "Hammerhead"

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m (changed non-lethal to less-than-lethal because you can still kill people with it. also specified it is a beanbag shotgun)
m (Removing Category:Weapons.)
 
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== Introduction ==
+
[[File:Jake K hammerhead.png|500px|thumb|right|{{Template:Weapons List}}]]
The [[Shotgun]] is a less-than-lethal beanbag shotgun pickup weapon that specializes in knocking down enemy players.
+
<blockquote>
 +
''A pump-action shotgun. Can attach [[Red Dot|red dot]] sights.''
 +
</blockquote>
 +
== Details ==
 +
=== Overview ===
 +
The [[Hammerhead]] is a pump-action shotgun in [[Intruder]].
  
== History ==
+
The Hammerhead features a 6-round shell capacity and can be equipped with a [[red dot]] sight.
*[[Change Log]]
+
Its damage bypasses [[Heavy Armor|heavy armor]].
**[[Build 1108]] - Shotgun implemented into game
+
Body shots from the Hammerhead will knockdown upright targets, while headshots are lethal regardless of range.
 +
The weapon exhibits a notable decline in damage from the range of 3 to 20 meters. Health damage starts diminishing at 3 meters, followed by energy damage at 5 meters, and balance damage at approximately 6 meters. All three types of damage reach their minimum output at 20 meters.
 +
The handling of the Hammerhead remains unaffected by personal balance and energy, making it suitable for rushing.
 +
Additionally, the weapon possesses the capability to shatter glass barriers with a single shot.
 +
=== Data ===
 +
{| class="wikitable" style="display: inline-table; text-align: center;"
 +
|+ Hammerhead Damage
 +
|-
 +
|
 +
! Regular || [[Heavy Armor]]
 +
|-
 +
! Head
 +
| 250 - 175 Health
 +
100 - 51 Balance
 +
 
 +
100 - 10 Energy
 +
| 150 - 105 Health
 +
100 - 51 Balance
 +
 
 +
100 - 10 Energy
 +
|-
 +
! Body
 +
| 50 - 35 Health
 +
100 - 51 Balance
 +
 
 +
100 - 10 Energy
 +
| 30 - 21 Health
 +
100 - 51 Balance
 +
 
 +
100 - 10 Energy
 +
|}
 +
{| class="wikitable" style="display: inline-table; text-align: center;"
 +
|+ Hammerhead Stats
 +
|-
 +
! Maximum Range
 +
| > 215m
 +
|-
 +
! Penetration
 +
| < 6.3m
 +
|-
 +
! Audible Distance
 +
| > 215m
 +
|-
 +
! Bullet Tracer
 +
| X
 +
|-
 +
! Muzzle Flash
 +
| ✓
 +
|-
 +
! Muzzle Smoke
 +
| large
 +
|-
 +
! Bullet Impact Smoke
 +
| large
 +
|}
 +
{| class="wikitable" style="display: inline-table; text-align: center;"
 +
|+ Hammerhead Penalties
 +
|-
 +
! Firing Penalty
 +
| -2 Energy
 +
|-
 +
!rowspan="1"| Low Energy Penalty
 +
| X
 +
|-
 +
! Low Balance Penalty
 +
| X
 +
|}
  
== Gameplay ==
+
=== Keybinds ===
By default, you must pickup a [[Shotgun]] by walking up to it and pressing "'''V'''". The shotgun will appear inside your inventory and must be bound to a key typically "'''3'''". The shotgun has 24 shots, 6 of these are loaded upon pickup. Use '''Left Click''' to fire and '''Right Click''' to aim. The shotgun does '''10''' HP damage, '''100''' balance damage, and '''100''' energy damage. The shotgun on a successful hit will knock down an enemy for a short period of time.
+
*'''1''' ([[Controls#Keyboard|<code>Front Item</code>]]) or '''2''' ([[Controls#Keyboard|<code>Back Item</code>]]), will equip the [[Hammerhead]].  
 +
*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon.
 +
*'''RIGHT-CLICK''' ([[Controls#Keyboard|<code>Fire2</code>]]),  will aim down sights.  
 +
*'''R''' ([[Controls#Keyboard|<code>Reload</code>]]), will load shells one at a time if there is any spare ammo.
  
== Gallery ==
+
== Unlockables ==
 +
<div class="mw-collapsible mw-collapsed">
 +
The [[Hammerhead]] offers various skin variations:
 +
<div class="mw-collapsible-content">
 +
=== <FONT COLOR="Blue">Common</FONT> ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:H2 Yellow.png|Yellow
 +
File:H2 Green.png|Green
 +
File:H2 Blue.png|Blue
 +
File:H2 Purple.png|Purple
 +
File:H2 Pink.png|Pink
 +
</gallery>
 +
----
 +
=== <FONT COLOR="Green">Uncommon</FONT> ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:H2 White.png|White
 +
File:H2 Tan.png|Tan
 +
File:H2 Olive.png|Olive
 +
File:H2 Orange.png|Orange
 +
File:H2 Red.png|Red
 +
File:H2 Aqua.png|Aqua
 +
</gallery>
 +
----
  
== [[Shotgun]] in-game ==
+
=== <FONT COLOR="Orange">Rare</FONT> ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:H2 Chrome.png|Chrome
 +
File:H2 Southern.png|Southern
 +
File:H2 Woodland.png|Woodland
 +
File:H2 Urban.png|Urban
 +
</gallery>
 +
----
 +
=== <FONT COLOR="Purple">Very Rare</FONT> ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:H2 Rainbow.png|Rainbow
 +
File:H2 DesertUCP.png|SouthernUCP
 +
File:H2 DesertUCPReal.png|DesertUCP
 +
File:H2 WoodlandUCP.png|WoodlandUCP
 +
File:H2 UrbanUCP.png|UrbanUCP
 +
</gallery>
 +
----
 +
=== <FONT COLOR="Red">Ultra Rare</FONT> ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:H2 Construction.png|Construction
 +
File:H2 Hotspot.png|Hotspot
 +
File:H2 Iced.png|Iced
 +
</gallery>
 +
----
 +
=== Seasonal ===
 +
<gallery mode="packed" widths=400px heights=300px>
 +
File:H2 OldSchool.png|OldSchool
 +
File:H2 Jack.png|Jack
 +
</gallery>
 +
</div>
 +
</div>
  
[https://i.imgur.com/gGm2oba.png https://i.imgur.com/gGm2oba.png]
+
== [[Tuning]] ==
 +
Having a load capacity lower than the amount currently in the weapon will allow for the reload animation to be played without effect.
  
== Firing the [[Shotgun]] ==
+
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 +
| <span style="font-size: 120%;">'''Example code:'''</span>
 +
|-
 +
|
 +
{
 +
  "GuardTuning": {
 +
    "Shotgun": {
 +
      "canUseOnLadder": false,
 +
      "canUseInWater": false,
 +
      "canUseUnderWater": false,
 +
      "canUseOnZipline": false,
 +
      "dropWhenRagged": false,
 +
      "hideOnRagdoll": false,
 +
      "fireRate": 0.85,
 +
      "fireRecoverRate": -1,
 +
      "fireDelayTime": 0,
 +
      "hasSemiAuto": true,
 +
      "hasFullAuto": false,
 +
      "hasBurstShot": false,
 +
      "maxClipAmmo": 6,
 +
      "reloadTime": 10,
 +
      "autoReload": false,
 +
      "reloadOnEquip": false,
 +
      "hasScope": false,
 +
      "playGunFireEmptySound": true,
 +
      "canJumpFire": false,
 +
      "unequipOnEmpty": false,
 +
      "unequipDelay": 0,
 +
      "removeFromInventoryOnEmpty": false,
 +
      "equipTime": 0.5,
 +
      "shellSpeed": 2,
 +
      "shellEject": true,
 +
      "advancedRecoil": false,
 +
      "hasStockRecoil": false,
 +
      "stockRecoilRecoverySpeed": 5,
 +
      "recoilBalance": 15,
 +
      "precoilBalance": 74,
 +
      "canFocusShot": false,
 +
      "noPrecoilZoomed": false,
 +
      "medHighEnergy": 60,
 +
      "lowMedEnergy": 30,
 +
      "aimDownSightsFov": 50,
 +
      "extraZoomingFov": 25,
 +
      "shellEjectDelay": 0.52
 +
    }
 +
  }
 +
}
 +
|}
  
[https://i.imgur.com/K2jlXYX.webm https://i.imgur.com/K2jlXYX.gif]
+
== Trivia ==
 +
*The Hammerhead was first added to the game on 2019 February 15 as a non-lethal "beanbag" weapon that would knock players over and zap their energy.
 +
*The Hammerhead was changed to fire lethal slug rounds on 2021 April 24. Before deciding on slugs there was internal testing of shot loaded rounds that would spread out at a distance. This was seen as too unpredictable and overcomplicated headshot damage multipliers.
 +
*The Hammerhead's model was replaced on 2021 June 24.
 +
*The prototype shotgun model had a blue texture with a green flashlight attachment. The prototype shotgun ammo pickup was a similarly blue, standalone shotgun cartridge.
 +
*The shotgun is also known as the H2 and sometimes capitalized as "HammerHead".
  
== Reloading the [[Shotgun]] ==
+
== Gallery ==
 +
{{WIP}}
  
[https://i.imgur.com/h60iBwF.webm https://i.imgur.com/h60iBwF.gif]
+
== History ==
== Weapons and Gadgets ==
+
<span style="font-size: 120%;">'''Steam Builds'''</span>
 +
* [[Build 2011]] - New shotgun model.
 +
* [[Build 1900]] - Shotgun is now lethal and fires slugs.
 +
* [[Build 1169]] - Shotgun can now be used in custom maps.
 +
* [[Build 1108]] - Shotgun is added and fires beanbag rounds.
  
 +
== See also ==
 
{{List of Weapons and Gadgets}}
 
{{List of Weapons and Gadgets}}
 
 
[[Category:Intruder]]
 
[[Category:Intruder]]
[[Category:Weapons and Gadgets]]
+
[[Category:Items]]

Latest revision as of 00:47, 27 May 2024

Panther‎‎ ‎ •‎ ‎ Shrike‎‎ ‎ •‎ ‎ Manta‎ ‎ •‎ ‎ Hammerhead‎‎ ‎ •‎ ‎ Falcon

A pump-action shotgun. Can attach red dot sights.

Details

Overview

The Hammerhead is a pump-action shotgun in Intruder.

The Hammerhead features a 6-round shell capacity and can be equipped with a red dot sight. Its damage bypasses heavy armor. Body shots from the Hammerhead will knockdown upright targets, while headshots are lethal regardless of range. The weapon exhibits a notable decline in damage from the range of 3 to 20 meters. Health damage starts diminishing at 3 meters, followed by energy damage at 5 meters, and balance damage at approximately 6 meters. All three types of damage reach their minimum output at 20 meters. The handling of the Hammerhead remains unaffected by personal balance and energy, making it suitable for rushing. Additionally, the weapon possesses the capability to shatter glass barriers with a single shot.

Data

Hammerhead Damage
Regular Heavy Armor
Head 250 - 175 Health

100 - 51 Balance

100 - 10 Energy

150 - 105 Health

100 - 51 Balance

100 - 10 Energy

Body 50 - 35 Health

100 - 51 Balance

100 - 10 Energy

30 - 21 Health

100 - 51 Balance

100 - 10 Energy

Hammerhead Stats
Maximum Range > 215m
Penetration < 6.3m
Audible Distance > 215m
Bullet Tracer X
Muzzle Flash
Muzzle Smoke large
Bullet Impact Smoke large
Hammerhead Penalties
Firing Penalty -2 Energy
Low Energy Penalty X
Low Balance Penalty X

Keybinds

Unlockables

The Hammerhead offers various skin variations:

Common


Uncommon


Rare


Very Rare


Ultra Rare


Seasonal

Tuning

Having a load capacity lower than the amount currently in the weapon will allow for the reload animation to be played without effect.

Trivia

  • The Hammerhead was first added to the game on 2019 February 15 as a non-lethal "beanbag" weapon that would knock players over and zap their energy.
  • The Hammerhead was changed to fire lethal slug rounds on 2021 April 24. Before deciding on slugs there was internal testing of shot loaded rounds that would spread out at a distance. This was seen as too unpredictable and overcomplicated headshot damage multipliers.
  • The Hammerhead's model was replaced on 2021 June 24.
  • The prototype shotgun model had a blue texture with a green flashlight attachment. The prototype shotgun ammo pickup was a similarly blue, standalone shotgun cartridge.
  • The shotgun is also known as the H2 and sometimes capitalized as "HammerHead".

Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

Steam Builds

See also

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo