Difference between revisions of "Grenade"
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+ | <!-- Put picture here; align right [[File:]] --> | ||
+ | <blockquote> | ||
+ | ''A grenade with a concussive blast that will knock over targets.'' | ||
+ | </blockquote> | ||
+ | == Details == | ||
+ | === Overview === | ||
The [[Grenade]] is a type of explosive in [[Intruder]]. It can be used to knock players off balance. | The [[Grenade]] is a type of explosive in [[Intruder]]. It can be used to knock players off balance. | ||
− | '' | + | By default, you can access your [[Grenade]] when pressing '4'. You can throw the grenade by pressing left click on your mouse. The grenade then will have a 4 second timer starting from when it was thrown. If you throw the grenade after right clicking, it will be thrown with a shorter timer of 1.5 seconds, rather than 4. If a player is hit in the head with a grenade, this will instantly kill them making it a good place to aim for if your close range with a grenade. The damage given is determined by how many hit boxes the grenade hits when it detonates. The grenade will also knock down players in the blast radius. |
+ | === Data === | ||
+ | {{WIP}} | ||
+ | === Keybinds === | ||
+ | {{WIP}} | ||
− | == | + | == [[Tuning]] == |
− | + | {{WIP}} | |
+ | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
+ | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
+ | |- | ||
+ | | | ||
+ | { | ||
+ | "GuardTuning": { | ||
+ | "Grenade": { | ||
+ | "canUseOnLadder": false, | ||
+ | "canUseInWater": false, | ||
+ | "canUseUnderWater": false, | ||
+ | "canUseOnZipline": false, | ||
+ | "dropWhenRagged": false, | ||
+ | "hideOnRagdoll": false, | ||
+ | "fireRate": 0.1, | ||
+ | "fireRecoverRate": -1, | ||
+ | "fireDelayTime": 1, | ||
+ | "hasSemiAuto": true, | ||
+ | "hasFullAuto": false, | ||
+ | "hasBurstShot": false, | ||
+ | "maxClipAmmo": 1, | ||
+ | "reloadTime": 1.1, | ||
+ | "autoReload": true, | ||
+ | "reloadOnEquip": true, | ||
+ | "hasScope": false, | ||
+ | "canJumpFire": true, | ||
+ | "unequipOnEmpty": true, | ||
+ | "unequipDelay": 0.6, | ||
+ | "removeFromInventoryOnEmpty": true, | ||
+ | "equipTime": 0.6, | ||
+ | "advancedRecoil": false, | ||
+ | "hasStockRecoil": false, | ||
+ | "stockRecoilRecoverySpeed": 5, | ||
+ | "recoilBalance": 3, | ||
+ | "precoilBalance": 0, | ||
+ | "canFocusShot": false, | ||
+ | "noPrecoilZoomed": true, | ||
+ | "medHighEnergy": 60, | ||
+ | "lowMedEnergy": 30, | ||
+ | "aimDownSightsFov": 50, | ||
+ | "extraZoomingFov": 35 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | {{WIP}} | ||
== Gallery == | == Gallery == | ||
− | + | {{WIP}} | |
== History == | == History == | ||
*[[Change Log]] | *[[Change Log]] | ||
− | **Build 80 & 81 - Usable items like Grenades and Sensors now remove from your inventory when you have none left (one step closer to dropping items) | + | U5 |
− | **Build 79 - Underwater explosion sounds don't go as far out of water again. Use this to trick people into thinking you went water with your grenades or charges. | + | **[[Build 80|Build 80 & 81]] - Usable items like Grenades and Sensors now remove from your inventory when you have none left (one step closer to dropping items) |
− | **Build 51 - Fixed Grenade Headshots Not Working (phew!) | + | **[[Build 79]] - Underwater explosion sounds don't go as far out of water again. Use this to trick people into thinking you went water with your grenades or charges. |
− | + | **[[Build 51]] - Fixed Grenade Headshots Not Working (phew!) | |
− | **Patch 309 - Grenades in water | + | U4 |
− | + | **[[Patch 309]] - Grenades in water splash; prevent Remote Charges and Grenades from going through walls | |
− | |||
− | |||
+ | == See also == | ||
{{List of Weapons and Gadgets}} | {{List of Weapons and Gadgets}} | ||
− | |||
[[Category:Intruder]] | [[Category:Intruder]] | ||
− | [[Category: | + | [[Category:Items]] |
Latest revision as of 00:14, 26 May 2024
A grenade with a concussive blast that will knock over targets.
Details
Overview
The Grenade is a type of explosive in Intruder. It can be used to knock players off balance.
By default, you can access your Grenade when pressing '4'. You can throw the grenade by pressing left click on your mouse. The grenade then will have a 4 second timer starting from when it was thrown. If you throw the grenade after right clicking, it will be thrown with a shorter timer of 1.5 seconds, rather than 4. If a player is hit in the head with a grenade, this will instantly kill them making it a good place to aim for if your close range with a grenade. The damage given is determined by how many hit boxes the grenade hits when it detonates. The grenade will also knock down players in the blast radius.
Data
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Keybinds
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Tuning
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Example code: |
{ "GuardTuning": { "Grenade": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.1, "fireRecoverRate": -1, "fireDelayTime": 1, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 1, "reloadTime": 1.1, "autoReload": true, "reloadOnEquip": true, "hasScope": false, "canJumpFire": true, "unequipOnEmpty": true, "unequipDelay": 0.6, "removeFromInventoryOnEmpty": true, "equipTime": 0.6, "advancedRecoil": false, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 3, "precoilBalance": 0, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35 } } } |
Trivia
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
U5
- Build 80 & 81 - Usable items like Grenades and Sensors now remove from your inventory when you have none left (one step closer to dropping items)
- Build 79 - Underwater explosion sounds don't go as far out of water again. Use this to trick people into thinking you went water with your grenades or charges.
- Build 51 - Fixed Grenade Headshots Not Working (phew!)
U4
- Patch 309 - Grenades in water splash; prevent Remote Charges and Grenades from going through walls
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |