Difference between revisions of "Panther"

From Superboss Games Wiki
Jump to navigation Jump to search
m (→‎Overview: Changed sentence order.)
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The [[Panther]] is a semi-automatic handgun in [[Intruder]]. The default sidearm of the [[Intruders]], it comes with an attached suppressor.
+
[[File:Testing123.jpg|500px|thumb|right|{{Template:Weapons List}}]]
 +
<blockquote>
 +
''A standard handgun with a threaded barrel. Ineffective at long distances, but excellent for mid-range encounters.''
  
''"A standard handgun with a threaded barrel. Ineffective at long distances, but excellent for mid-range encounters."''
+
''Can be used while climbing ladders and wimming underwater.''
 +
</blockquote>
  
== Gameplay details ==
+
== Details ==
The Panther has 15 rounds when fully loaded. Compared to the [[Shrike]], the Panther has more recoil and less accurate hipfire. The recoil and hipfire inaccuracy increases the lower a player's energy and balance is. Hipfire is as accurate as the Shrike only at 96+ balance.
+
=== Overview ===
 +
The Panther is a semi-automatic silenced pistol. It has 15 rounds and takes 4 to kill, or a single headshot. Against armor, it takes 7 body shots or 2 headshots to kill. A headshot will always ragdoll a player in armor. It has high accuracy even when fired rapidly, though having low energy will make hipfired shots go wide and increase recoil when aiming down sights. Its hipfire is less accurate than the [[Shrike]], only being perfectly accurate when balance is 96 or above. It has more recoil than the Shrike. It's one of the few weapons that can be used on ladders or in water. The Panther cannot shoot through doors. Its quiet profile enables discrete attacks at range. The small dust plume from the muzzle or the sound of bullet impacts are key signs of being under fire. The Panther is useless past 65 meters. The bullet will curve down slightly before dropping vertically downwards.
  
The sound of the Panther's bullet impact can be heard within 15.0 meters.
+
''Highlights:''
 +
* The Panther cannot shoot through doors.
 +
* Its maximum range is 65 meters.
 +
* Headshots always ragdoll players wearing armor.
  
Can be used on ladders and in water.
+
=== Data ===
 
+
{{WIP}}
{| class="wikitable" style="text-align: center; width: 300px"
+
{| class="wikitable" style="display: inline-table;"
|+ Panther Stats
+
|+ Panther damage
|-
 
! scope="row" | Maximum Range
 
| 65m
 
|-
 
! scope="row" | Audible Distance
 
| < 12.5m
 
|-
 
! scope="row" | Penetration
 
| X
 
|-
 
! scope="row" | Muzzle Flash
 
| X
 
|-
 
! scope="row" | Bullet Tracer
 
| X
 
|-
 
! scope="row" | Muzzle Smoke
 
| small
 
|-
 
! scope="row" | Bullet Impact Smoke
 
| small
 
|-
 
|}
 
{| class="wikitable" style="text-align: center; width: 300px"
 
|+ Panther Damage
 
 
|-
 
|-
 
! scope="col" |
 
! scope="col" |
Line 43: Line 25:
 
|-
 
|-
 
! scope="row" | Head
 
! scope="row" | Head
| 125 Health<br>
+
| 125 Health
 
100 Balance
 
100 Balance
 
| 75 Health
 
| 75 Health
Line 53: Line 35:
 
| 15 Health
 
| 15 Health
 
27 Balance
 
27 Balance
|}
+
|}  
 
+
{| class="wikitable" style="display: inline-table;"
{| class="wikitable" style="text-align: center; width: 350px>"
+
|+ Panther penalties
|+ Panther Penalties
+
|-
 +
! Firing
 +
| -2 Energy
 +
-5 Balance
 +
|-
 +
!rowspan="4"| Low energy
 +
| extra screen sway
 +
|-
 +
| very inaccurate hipfire
 +
|-
 +
| longer aim down sight time
 +
|-
 +
| extra recoil
 +
|-
 +
! Low balance
 +
| increasing hipfire inaccuracy at balance levels below 96
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Panther handling
 +
|-
 +
! Door penetration
 +
| none
 +
|-
 +
! Max range
 +
| X.X m
 +
|-
 +
! Gun tuck
 +
| [short] m to [long] m
 +
|-
 +
! Reload time
 +
| X seconds
 +
|-
 +
! Rate of fire
 +
| X seconds between shots
 +
|-
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Panther sights
 +
|-
 +
! Muzzle flash
 +
| none
 +
|-
 +
! Bullet tracer
 +
| none
 +
|-
 +
! Muzzle smoke
 +
| small
 +
|-
 +
! Bullet impact smoke
 +
| small
 +
|-
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Panther sound distances
 +
|-
 +
! Firing
 +
| 12 m
 +
|-
 +
! Bullet whizzing
 +
| none
 +
|-
 +
! Bullet general impact
 +
| 15 m
 +
|-
 +
! Bullet metal impact
 +
| 20 m
 +
|-
 +
! Casing drop
 +
| 2.25
 +
|-
 +
! Empty weapon click
 +
| 3 m
 +
|-
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Panther availability
 +
|-
 +
! Use on ladder
 +
| yes
 +
|-
 +
! Use in water
 +
| yes
 +
|-
 +
! Use on zipline
 +
| no
 +
|-
 +
! Use while jumping
 +
| no
 
|-
 
|-
! scope="row" | Firing Penalty
+
! Time before ready
| -2 Energy<br>-5 Balance
+
| X.X seconds
 
|-
 
|-
! scope="row" | Low Energy Penalty
+
! Equip delay
| - extra recoil<br>- extra screen sway<br>- very inaccurate hipfire<br>- ADS time increased
+
| instant
 
|-
 
|-
! scope="row" | Low Balance Penalty
+
! Unequip delay
| - inaccurate hipfire
+
| instant
 
|-
 
|-
 
|}
 
|}
 
+
=== Keybinds ===
== Keybinds ==  
 
 
*'''3''' ([[Controls#Keyboard|<code>Holster Item</code>]]), will equip the [[Panther]].  
 
*'''3''' ([[Controls#Keyboard|<code>Holster Item</code>]]), will equip the [[Panther]].  
 
*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon.  
 
*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon.  
Line 139: Line 207:
 
</div>
 
</div>
  
== [[Tuning]] options ==
+
== [[Tuning]] ==
 
The Panther can be given any of the different firemodes that the [[Manta]] has. If the [[Shrike]] and Panther have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.
 
The Panther can be given any of the different firemodes that the [[Manta]] has. If the [[Shrike]] and Panther have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.
  
Line 197: Line 265:
 
*On the right side of the slide and the left side of the frame there is the text '''N: 1337 - JC'''. On the left side of the slide is the text '''PANTHER - CX5''' and '''.50 ACP'''
 
*On the right side of the slide and the left side of the frame there is the text '''N: 1337 - JC'''. On the left side of the slide is the text '''PANTHER - CX5''' and '''.50 ACP'''
 
*The old model for the Panther was replaced on 2021 February 21. It had a larger circular suppressor that got in the way of the iron sights.  
 
*The old model for the Panther was replaced on 2021 February 21. It had a larger circular suppressor that got in the way of the iron sights.  
 +
 +
== Gallery ==
 +
 +
{{WIP}}
  
 
== History ==
 
== History ==
<span style="font-size: 120%;">'''U4 Patches'''</span>  
+
<span style="font-size: 120%;">'''Steam Builds'''</span>  
* [[Patch 242]]
+
* [[Build 1757]] - New Panther model added.
* [[Patch 309]]
+
* [[Build 1108]]
* [[Patch 449]]
 
  
 
<span style="font-size: 120%;">'''U5 Builds'''</span>  
 
<span style="font-size: 120%;">'''U5 Builds'''</span>  
 +
* [[Build 81]]
 +
* [[Build 80]]
 +
* [[Build 78]]
 +
* [[Build 77]]
 
* [[Build 74]]
 
* [[Build 74]]
* [[Build 77]]
 
* [[Build 78]]
 
* [[Build 80]]
 
* [[Build 81]]
 
  
<span style="font-size: 120%;">'''Steam Builds'''</span>  
+
<span style="font-size: 120%;">'''U4 Patches'''</span>  
* [[Build 1108]]
+
* [[Patch 449]]
* [[Build 1757]] - New Panther model added.
+
* [[Patch 309]]
 +
* [[Patch 242]]
  
{{Template:Weapons List}}
+
== See also ==
 +
{{List of Weapons and Gadgets}}
  
 
[[Category:Intruder]]
 
[[Category:Intruder]]
[[Category:Weapons]]
+
[[Category:Items]]

Latest revision as of 02:52, 10 June 2024

Panther‎‎ ‎ •‎ ‎ Shrike‎‎ ‎ •‎ ‎ Manta‎ ‎ •‎ ‎ Hammerhead‎‎ ‎ •‎ ‎ Falcon

A standard handgun with a threaded barrel. Ineffective at long distances, but excellent for mid-range encounters.

Can be used while climbing ladders and wimming underwater.

Details

Overview

The Panther is a semi-automatic silenced pistol. It has 15 rounds and takes 4 to kill, or a single headshot. Against armor, it takes 7 body shots or 2 headshots to kill. A headshot will always ragdoll a player in armor. It has high accuracy even when fired rapidly, though having low energy will make hipfired shots go wide and increase recoil when aiming down sights. Its hipfire is less accurate than the Shrike, only being perfectly accurate when balance is 96 or above. It has more recoil than the Shrike. It's one of the few weapons that can be used on ladders or in water. The Panther cannot shoot through doors. Its quiet profile enables discrete attacks at range. The small dust plume from the muzzle or the sound of bullet impacts are key signs of being under fire. The Panther is useless past 65 meters. The bullet will curve down slightly before dropping vertically downwards.

Highlights:

  • The Panther cannot shoot through doors.
  • Its maximum range is 65 meters.
  • Headshots always ragdoll players wearing armor.

Data

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

Panther damage
Regular Heavy Armor
Head 125 Health

100 Balance

75 Health

100 Balance

Body 25 Health

45 Balance

15 Health

27 Balance

Panther penalties
Firing -2 Energy

-5 Balance

Low energy extra screen sway
very inaccurate hipfire
longer aim down sight time
extra recoil
Low balance increasing hipfire inaccuracy at balance levels below 96
Panther handling
Door penetration none
Max range X.X m
Gun tuck [short] m to [long] m
Reload time X seconds
Rate of fire X seconds between shots
Panther sights
Muzzle flash none
Bullet tracer none
Muzzle smoke small
Bullet impact smoke small
Panther sound distances
Firing 12 m
Bullet whizzing none
Bullet general impact 15 m
Bullet metal impact 20 m
Casing drop 2.25
Empty weapon click 3 m
Panther availability
Use on ladder yes
Use in water yes
Use on zipline no
Use while jumping no
Time before ready X.X seconds
Equip delay instant
Unequip delay instant

Keybinds

  • 3 (Holster Item), will equip the Panther.
  • LEFT-CLICK (Fire1), will fire the weapon.
  • RIGHT-CLICK (Fire2), will aim down sights.
  • R (Reload), will load a fresh magazine if there is any spare ammo.

Unlockables

The Panther offers various skin variations:

Common


Uncommon


Rare


Very Rare


Ultra Rare


Unique

Tuning

The Panther can be given any of the different firemodes that the Manta has. If the Shrike and Panther have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.

Trivia

  • The Panther is based on the real life QSZ-92, a Chinese pistol chambered in 5.8 x 21mm with standard and subsonic ammunition.
  • On the right side of the slide and the left side of the frame there is the text N: 1337 - JC. On the left side of the slide is the text PANTHER - CX5 and .50 ACP
  • The old model for the Panther was replaced on 2021 February 21. It had a larger circular suppressor that got in the way of the iron sights.

Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

Steam Builds

U5 Builds

U4 Patches

See also

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo