Difference between revisions of "Smoke Grenade"
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== [[Tuning]] == | == [[Tuning]] == | ||
{{WIP}} | {{WIP}} | ||
+ | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
+ | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
+ | |- | ||
+ | | | ||
+ | { | ||
+ | "GuardTuning": { | ||
+ | "SmokeGrenade": { | ||
+ | "canUseOnLadder": false, | ||
+ | "canUseInWater": false, | ||
+ | "canUseUnderWater": false, | ||
+ | "canUseOnZipline": false, | ||
+ | "dropWhenRagged": false, | ||
+ | "hideOnRagdoll": false, | ||
+ | "fireRate": 0.1, | ||
+ | "fireRecoverRate": -1, | ||
+ | "fireDelayTime": 1, | ||
+ | "hasSemiAuto": true, | ||
+ | "hasFullAuto": false, | ||
+ | "hasBurstShot": false, | ||
+ | "maxClipAmmo": 1, | ||
+ | "reloadTime": 1.1, | ||
+ | "autoReload": true, | ||
+ | "reloadOnEquip": true, | ||
+ | "hasScope": false, | ||
+ | "canJumpFire": true, | ||
+ | "unequipOnEmpty": true, | ||
+ | "unequipDelay": 0.3, | ||
+ | "removeFromInventoryOnEmpty": true, | ||
+ | "equipTime": 0.2, | ||
+ | "advancedRecoil": false, | ||
+ | "hasStockRecoil": false, | ||
+ | "stockRecoilRecoverySpeed": 5, | ||
+ | "recoilBalance": 3, | ||
+ | "precoilBalance": 0, | ||
+ | "canFocusShot": false, | ||
+ | "noPrecoilZoomed": true, | ||
+ | "medHighEnergy": 60, | ||
+ | "lowMedEnergy": 30, | ||
+ | "aimDownSightsFov": 50, | ||
+ | "extraZoomingFov": 35 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |} | ||
== Trivia == | == Trivia == |
Latest revision as of 00:11, 26 May 2024
A grenade that releases thick smoke which can be used as a screening device or a distraction.
Details
Overview
The Smoke Grenade is a type of grenade in Intruder. It allows players to create walls of smoke that can be hard to see through.
By default, Smoke Grenades can be equipped by pressing '8'. To throw the grenade, use left click on your mouse and look in the direction you wish to deploy it. Once deployed, the grenades will create a smokescreen that can be distorting to the enemy. Wind can affect the way and rate the smokescreen will move. Like a Grenade, Gas Grenades have the ability to kill an enemy if they're hit in the head with one directly, or indirectly (Smoke Grenades don't have this ability).
Pressing "Rmb" will toggle the Short-Fuse throwing mode, which will make the grenade begin to release smoke sooner. It can also be used for precision aiming with the grenade.
Data
Work In Progress
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Keybinds
Work In Progress
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Tuning
Work In Progress
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Example code: |
{ "GuardTuning": { "SmokeGrenade": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.1, "fireRecoverRate": -1, "fireDelayTime": 1, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 1, "reloadTime": 1.1, "autoReload": true, "reloadOnEquip": true, "hasScope": false, "canJumpFire": true, "unequipOnEmpty": true, "unequipDelay": 0.3, "removeFromInventoryOnEmpty": true, "equipTime": 0.2, "advancedRecoil": false, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 3, "precoilBalance": 0, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35 } } } |
Trivia
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |