Difference between revisions of "Panther"
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− | There are a large variety of [[Panther Skins]] available as Steam inventory items. | + | There are a large variety of [[Panther Skins|Panther skins]] available as Steam inventory items. |
== [[Tuning]] options == | == [[Tuning]] options == |
Revision as of 21:22, 30 August 2023
The Panther is a suppressed semi-automatic handgun often used by Intruders.
"A standard handgun with a threaded barrel. Ineffective at long distances, but excellent for mid-range encounters."
Gameplay details
The Panther is equipped by pushing the Holster Item
keybind, assigned to the number three key (3). Fire1
, left click, will fire the weapon. Fire2
, right click, will aim down sights. Reload
will put in a fresh magazine if there is any spare ammo.
The Panther has 15 rounds when fully loaded. Compared to the Shrike, the Panther has more recoil and less accurate hipfire. The recoil and hipfire inaccuracy increases the lower a player's energy and balance is. Hipfire is as accurate as the Shrike only at 96+ balance.
The sound of the Panther's bullet impact can be heard within 15.0 meters.
Can be used on ladders and in water.
regular | with Heavy Armor | |
---|---|---|
body | 25 Health
45 Balance |
15 Health
27 Balance |
head | 125 Health
100 Balance |
75 Health
100 Balance |
maximum range | 65 meters |
---|---|
penetration | no |
bullet tracer | no |
muzzle flash | no |
audible distance | <12.5 meters |
muzzle smoke | small |
bullet impact smoke | small |
firing penalty | -2 Energy
-5 Balance |
---|---|
low energy penalty | extra screen sway |
very inaccurate hipfire | |
longer aim down sight time | |
extra recoil | |
low balance penalty | increasing hipfire inaccuracy at balance levels below 96 |
There are a large variety of Panther skins available as Steam inventory items.
Tuning options
The Panther can be given any of the different firemodes that the Manta has. If the Shrike and Panther have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.
Example code: |
{ "IntruderTuning": { "Pistol": { "canUseOnLadder": true, "canUseInWater": true, "canUseUnderWater": true, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.14, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 15, "reloadTime": 2.6, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.55, "shellSpeed": 5, "shellEject": true, "advancedRecoil": true, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 5, "precoilBalance": 45, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35, "shellEjectDelay": 0 } } } |
Trivia
The Panther is based on the real life QSZ-92, a Chinese pistol chambered in 5.8 x 21mm with standard and subsonic ammunition.
On the right side of the slide and the left side of the frame there is the text N: 1337 - JC. On the left side of the slide is the text PANTHER - CX5 and .50 ACP.
The old model for the Panther had a larger circular suppressor that got in the way of the iron sights.
Gallery
History
U5 Builds
U4 Patches
Steam Builds
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |