Difference between revisions of "Manta"

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It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at.  
 
It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at.  
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<p>Maps with wind will cause long range shots to drift off course. <p>
  
Maps with wind will cause long range shots to drift off course.
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<p>Can equip a [[red dot]] sight that enables a focused zoom.<p>
 
 
Can equip a [[red dot]] sight that enables a focused zoom.
 
 
 
Cannot be used on ladders and in water.
 
  
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<p>Cannot be used on ladders and in water. <p>
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{| class="wikitable" style="display: inline-table;"
 
|+ Manta damage
 
|+ Manta damage
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| progressively more recoil the lower the balance is
 
| progressively more recoil the lower the balance is
 
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There are a wide variety of [[Unlockables#Class|Manta skins]] and red dot reticles available as Steam inventory items.
 
There are a wide variety of [[Unlockables#Class|Manta skins]] and red dot reticles available as Steam inventory items.

Revision as of 09:27, 11 February 2024

The Manta is a submachine gun in Intruder. It is a capable weapon for both close and long range engagements.

"An SMG with a small profile and 3 fire modes. Can attach red dot sights."

Gameplay details

The Manta is equipped by pushing the Front Item or Back Item keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload, R, will put in a fresh magazine if there is any spare ammo. Using FireMode with the X key will cycle between semi-automatic, two shot burst fire, and fully automatic fire.

It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at. <multicol cols=3>

Maps with wind will cause long range shots to drift off course.

Can equip a red dot sight that enables a focused zoom.

Cannot be used on ladders and in water.

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Manta damage
regular with Heavy Armor
body 20 Health

32 Balance

12 Health

19.2 Balance

head 100 Health

100 Balance

60 Health

~50 to 63 Balance

Manta stats
maximum range >600 meters
penetration none
bullet tracer yes
muzzle flash yes
audible distance 304 meters
muzzle smoke large
bullet impact smoke large
Manta penalties
firing penalty -2 Energy

-3 Balance

low energy penalty extra screen sway
extra inaccurate hipfire
increased aim down sight sway
extra recoil?
low balance penalty progressively more recoil the lower the balance is


Template:Col-begin Template:Col-3 Column 1 Template:Col-3 Column 2 Template:Col-3 Column 3 Template:Col-end


There are a wide variety of Manta skins and red dot reticles available as Steam inventory items.

Tuning options

The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of SMG Ammo in their inventory.

Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.

Trivia

The Manta's model was replaced on 2021 April 24.

On the left and right sides of the frame at the front of the weapon above the barrel is the text: MANTA.

The Manta is directly inspired by the KRISS Vector Gen I submachine gun.

The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.

Gallery

A Guard reloading a Manta on Riverside. A Guard readying a Manta with a red dot sight on Riverside. A Guard aiming down the iron sights of a Manta on Riverside. A Guard focusing in on the red dot sights of a Manta on Riverside.

History

U5 builds

U4 patches

Steam builds

Old model

the Manta in-game
the Manta with Red Dot Sights
Racking the Manta
Reloading the Manta



Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo