Difference between revisions of "Hammerhead"
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The Hammerhead has a capacity of 6 shells. The balance and energy damage it deals ignores [[Heavy Armor|armor]]. The shotgun has a steep damage drop off with the minimum damage being dealt at 20 meters. Health damage starts decreasing at 3 meters, balance damage at 6 meters, and energy damage at about 5 meters. Headshots will always kill at any distance. Players who are standing up will be knocked down by a body shot at any distance. | The Hammerhead has a capacity of 6 shells. The balance and energy damage it deals ignores [[Heavy Armor|armor]]. The shotgun has a steep damage drop off with the minimum damage being dealt at 20 meters. Health damage starts decreasing at 3 meters, balance damage at 6 meters, and energy damage at about 5 meters. Headshots will always kill at any distance. Players who are standing up will be knocked down by a body shot at any distance. | ||
− | The Hammerhead breaks glass in one hit. The handling of this weapon completely ignores balance and energy, making it a good option for rushing. Can equip a [[red dot]] sight that enables a focused zoom. | + | The Hammerhead breaks [[glass]] in one hit. The handling of this weapon completely ignores balance and energy, making it a good option for rushing. Can equip a [[red dot]] sight that enables a focused zoom. |
{| class="wikitable" style="display: inline-table;" | {| class="wikitable" style="display: inline-table;" |
Revision as of 13:48, 29 August 2023
The Hammerhead is a slug loaded shotgun capable of stunning opponents at close range and lethal headshots at any range.
"A pump-action shotgun. Can attach red dot sights."
Gameplay details
The Hammerhead is equipped by pushing the Front Item
or Back Item
keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1
, left click, will fire the weapon. Fire2
, right click, will aim down sights. Reload
, R, will load shells one at a time if there is any spare ammo.
The Hammerhead has a capacity of 6 shells. The balance and energy damage it deals ignores armor. The shotgun has a steep damage drop off with the minimum damage being dealt at 20 meters. Health damage starts decreasing at 3 meters, balance damage at 6 meters, and energy damage at about 5 meters. Headshots will always kill at any distance. Players who are standing up will be knocked down by a body shot at any distance.
The Hammerhead breaks glass in one hit. The handling of this weapon completely ignores balance and energy, making it a good option for rushing. Can equip a red dot sight that enables a focused zoom.
regular | with Heavy Armor | |
---|---|---|
body | 50 - 35 Health
100 - 51 Balance 100 - 10 Energy |
30 - 21 Health
100 - 51 Balance 100 - 10 Energy |
head | 250 - 175 Health
100 - 51 Balance 100 - 10 Energy |
150 - 105 Health
100 - 51 Balance 100 - 10 Energy |
maximum range | >215 meters |
---|---|
penetration | yes; <6.30 meters |
bullet tracer | no |
muzzle flash | yes |
audible distance | >215 meters |
muzzle smoke | large |
bullet impact smoke | large |
firing penalty | -2 Energy |
---|---|
low energy penalty | none |
low balance penalty | none |
Tuning options
Having a load capacity lower than the amount currently in the weapon will allow for the reload animation to be played without effect.
Example code: |
{ "GuardTuning": { "Shotgun": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.85, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 6, "reloadTime": 10, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.5, "shellSpeed": 2, "shellEject": true, "advancedRecoil": false, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 15, "precoilBalance": 74, "canFocusShot": false, "noPrecoilZoomed": false, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 25, "shellEjectDelay": 0.52 } } } |
Trivia
- Also known as the H2 and sometimes capitalized as "HammerHead".
- The Hammerhead was first added to the game on 2019 February 15 as a non-lethal weapon that would knock players over and zap their energy.
- The Hammerhead was changed to fire lethal slug rounds on 2021 April 24.
- Before deciding on slugs there was internal testing of shot loaded rounds that would spread out at a distance. This was seen as too unpredictable and overcomplicated headshot damage multipliers.
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
Steam Builds
- Build 1108 - Shotgun is added and fires beanbag rounds.
- Build 1169 - Shotgun can now be used in custom maps.
- Build 1900 - Shotgun is now lethal and fires slugs.
Old screenshots
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |