GoalPointProxy

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This article is a stub about GoalPointProxy. You can help the Intruder wiki by expanding it.


Introduction

The Goal Point Proxy is a proxy prefab in the IntruderMM. It is used to create briefcase capture points for your custom level.

The GoalPointProxy as it appears in Unity

Function

The Goal Point Proxy appears in Unity as a cylinder with the GoalPoint material. Upon map load, the cylinder will gain its distinctive purple, partially transparent texture and will function like a capture point. The Intruders must deliver the briefcase objective to one of these capture points to win the round.

For the Goal Point Proxy to have any use, a BriefcaseProxy must also exist in the level.




IntruderMM Assets
Items Name
Prefabs BriefcaseProxy - CustomDoorProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - Keypad - Ladder - LockedObject - MotorProxy - Mover Parent - NoteProxy - ObserveCamProxy - Pickup - RandomGunPickup - RandomItemPickup - SecuritySetup - SlidingDoor - SpawnA - SpawnB - WaterLevel - WindProxy - ZipLine - Limits
Scripts ActivateActivator - Activator - AdvancedMaterial - AnimateColor - BriefcaseProxy (Script) - CustomDoorProxy - CustomLevelSettings - CustomMapSkins - DestructibleProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - GravityProxy - HideOnStart - IgnoreSticky - KeypadProxy - LayerProxy - LockedObject - MaterialManager - MotorProxy - Mover - NoteProxy - ObjectiveTabSettings - ObjectTagger - ObserveCamProxy - PickupProxy - PlayAudio - ReplaceAll - ResetProxy - ScrollingUVs - SecurityRoom - SecurityScreen - SetTagsAndLayers - SoundSettings - TimedObjectDestroyer - TuningProxy - WindProxy - World Screen Object - ZiplineProxy
Level/Maps Target - SniperRange - Demo