Manta

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Revision as of 11:46, 1 September 2023 by DefineBrackishWater (talk | contribs) (→‎Tuning options: Added notable tuning shortcomings.)
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The Manta is a versatile submachine gun capable up close and at long range.

"An SMG with a small profile and 3 fire modes. Can attach red dot sights."

Gameplay details

The Manta is equipped by pushing the Front Item or Back Item keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload, R, will put in a fresh magazine if there is any spare ammo. Using FireMode with the X key will cycle between semi-automatic, two shot burst fire, and fully automatic fire.

It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at.

Can equip a red dot sight that enables a focused zoom.

Cannot be used on ladders and in water.

Manta damage
regular with Heavy Armor
body 20 Health

32 Balance

12 Health

19.2 Balance

head 100 Health

100 Balance

60 Health

~50 to 63 Balance

Manta stats
maximum range >600 meters
penetration none
bullet tracer yes
muzzle flash yes
audible distance 304 meters
muzzle smoke large
bullet impact smoke large
Manta penalties
firing penalty -2 Energy

-3 Balance

low energy penalty extra screen sway
extra inaccurate hipfire
increased aim down sight sway
extra recoil?
low balance penalty progressively more recoil the lower the balance is

There are a wide variety of Manta skins and red dot reticles available as Steam inventory items.

Tuning options

The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of SMG Ammo in their inventory.

Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.

Trivia

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

The Manta's model was replaced on 2021 April 24.

Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

U5 builds

U4 patches

Steam builds


Old model

the Manta in-game
the Manta with Red Dot Sights
Racking the Manta
Reloading the Manta



Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo