Manta
The Manta is a submachine gun in Intruder. It is a capable weapon for both close and long range engagements.
"An SMG with a small profile and 3 fire modes. Can attach red dot sights."
Gameplay details
The Manta is equipped by pushing the Front Item
or Back Item
keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1
, left click, will fire the weapon. Fire2
, right click, will aim down sights. Reload
, R, will put in a fresh magazine if there is any spare ammo. Using FireMode
with the X key will cycle between semi-automatic, two shot burst fire, and fully automatic fire.
It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at. <multicol cols=3>
Maps with wind will cause long range shots to drift off course.
Can equip a red dot sight that enables a focused zoom.
Cannot be used on ladders and in water.
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regular | with Heavy Armor | |
---|---|---|
body | 20 Health
32 Balance |
12 Health
19.2 Balance |
head | 100 Health
100 Balance |
60 Health
~50 to 63 Balance |
maximum range | >600 meters |
---|---|
penetration | none |
bullet tracer | yes |
muzzle flash | yes |
audible distance | 304 meters |
muzzle smoke | large |
bullet impact smoke | large |
firing penalty | -2 Energy
-3 Balance |
---|---|
low energy penalty | extra screen sway |
extra inaccurate hipfire | |
increased aim down sight sway | |
extra recoil? | |
low balance penalty | progressively more recoil the lower the balance is |
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There are a wide variety of Manta skins and red dot reticles available as Steam inventory items.
Tuning options
The Manta's last used firemode is saved locally on a player's computer in their config file. If the Manta's firemode is restricted via tuning then it will not take effect until a player changes their firemode mid-match. This same issue affects having firemodes exclusive to one team.
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of SMG Ammo in their inventory.
Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.
Example code: |
{ "GuardTuning": { "SMG": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.1, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": true, "hasBurstShot": true, "maxClipAmmo": 30, "reloadTime": 3.75, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.85, "shellSpeed": 5, "shellEject": true, "advancedRecoil": true, "hasStockRecoil": true, "stockRecoilRecoverySpeed": 5, "recoilBalance": 3, "precoilBalance": 20, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35, "shellEjectDelay": 0 } } } |
Trivia
The Manta's model was replaced on 2021 April 24.
On the left and right sides of the frame at the front of the weapon above the barrel is the text: MANTA.
The Manta is directly inspired by the KRISS Vector Gen I submachine gun.
The first-person animation for changing the firemode on the Manta moves the knob used for the safety instead of the rate of fire. Though it cannot be seen easily in normal gameplay, the rear knob's position is accurately mirrored on the right side of the firearm when moved.
Gallery
History
U5 builds
U4 patches
Steam builds
- Build 1108
- Build 1137
- Build 1900 - New model for the Manta.
Old model
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |