Hammerhead
The Hammerhead is a pump-action shotgun in Intruder. It is most effective at close range, however headshots are lethal at any range.
"A pump-action shotgun. Can attach red dot sights."
Gameplay details
The Hammerhead features a 6-round shell capacity and can be equipped with a red dot sight. Its damage bypasses heavy armor. Body shots from the Hammerhead induce knockdown effects on upright targets, while headshots are consistently lethal regardless of range.
The weapon exhibits a notable decline in damage between 3 to 20 meters. Health damage starts diminishing at 3 meters, followed by energy damage at 5 meters, and balance damage at approximately 6 meters. All three types of damage reach their minimum output at 20 meters.
The handling of the Hammerhead remains unaffected by personal balance and energy, making it suitable for rushing. Additionally, the weapon possesses the capability to shatter glass barriers with a single shot.
regular | with Heavy Armor | |
---|---|---|
body | 50 - 35 Health
100 - 51 Balance 100 - 10 Energy |
30 - 21 Health
100 - 51 Balance 100 - 10 Energy |
head | 250 - 175 Health
100 - 51 Balance 100 - 10 Energy |
150 - 105 Health
100 - 51 Balance 100 - 10 Energy |
maximum range | >215 meters |
---|---|
penetration | yes; <6.30 meters |
bullet tracer | no |
muzzle flash | yes |
audible distance | >215 meters |
muzzle smoke | large |
bullet impact smoke | large |
firing penalty | -2 Energy |
---|---|
low energy penalty | none |
low balance penalty | none |
Tuning options
Having a load capacity lower than the amount currently in the weapon will allow for the reload animation to be played without effect.
Example code: |
{ "GuardTuning": { "Shotgun": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.85, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 6, "reloadTime": 10, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.5, "shellSpeed": 2, "shellEject": true, "advancedRecoil": false, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 15, "precoilBalance": 74, "canFocusShot": false, "noPrecoilZoomed": false, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 25, "shellEjectDelay": 0.52 } } } |
Trivia
The shotgun is also known as the H2 and sometimes capitalized as "HammerHead".
The Hammerhead was first added to the game on 2019 February 15 as a non-lethal "beanbag" weapon that would knock players over and zap their energy.
The Hammerhead was changed to fire lethal slug rounds on 2021 April 24. Before deciding on slugs there was internal testing of shot loaded rounds that would spread out at a distance. This was seen as too unpredictable and overcomplicated headshot damage multipliers.
The Hammerhead's model was replaced on 2021 June 24.
The prototype shotgun model had a blue texture with a green flashlight attachment. The prototype shotgun ammo pickup was a similarly blue, standalone shotgun cartridge.
Gallery
History
Steam Builds
- Build 1108 - Shotgun is added and fires beanbag rounds.
- Build 1169 - Shotgun can now be used in custom maps.
- Build 1900 - Shotgun is now lethal and fires slugs.
- Build 2011 - New shotgun model.
Old screenshots
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |