Difference between revisions of "Cardboard Decoy"
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− | + | <!-- Put picture here; align right [[File:]] --> | |
− | + | <blockquote> | |
− | == | + | ''A hyper realistic version of yourself holding the Sniper. Useful for throwing people off.'' |
+ | </blockquote> | ||
+ | == Details == | ||
+ | === Overview === | ||
A portable '''cardboard decoy''' that, from the front, looks exactly like a [[Guard]]/[[Intruders|Intruder]]. | A portable '''cardboard decoy''' that, from the front, looks exactly like a [[Guard]]/[[Intruders|Intruder]]. | ||
− | = | + | By default, your [[Cardboard Decoy]] can be accessed by pressing "'''=/Equals'''" on your keyboard while in game and can be deployed in by using the '''Left button''' on your mouse. When deployed the cardboard will look exactly like a [[Guard]]/[[Intruders|Intruder]]; If you're a [[Guard]] it will appear as a [[Guard]], and vice-versa for [[Intruders|Intruders]]. They can fall over if shot, or if hit by a laser sensor/c4. Cardboard cutouts are used to distract or scare the enemy. Although they cannot be broken, cardboard cutouts can be shot through. |
− | + | === Data === | |
− | + | === Keybinds === | |
+ | == [[Tuning]] == | ||
+ | {{WIP}} | ||
+ | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
+ | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
+ | |- | ||
+ | | | ||
+ | { | ||
+ | "GuardTuning": { | ||
+ | "Cutout": { | ||
+ | "canUseOnLadder": false, | ||
+ | "canUseInWater": false, | ||
+ | "canUseUnderWater": false, | ||
+ | "canUseOnZipline": true, | ||
+ | "dropWhenRagged": false, | ||
+ | "hideOnRagdoll": false, | ||
+ | "fireRate": 0.1, | ||
+ | "fireRecoverRate": -1, | ||
+ | "fireDelayTime": 0.3, | ||
+ | "hasSemiAuto": true, | ||
+ | "hasFullAuto": false, | ||
+ | "hasBurstShot": false, | ||
+ | "maxClipAmmo": 1, | ||
+ | "reloadTime": 1.5, | ||
+ | "autoReload": true, | ||
+ | "reloadOnEquip": true, | ||
+ | "hasScope": false, | ||
+ | "canJumpFire": true, | ||
+ | "unequipOnEmpty": true, | ||
+ | "unequipDelay": 0.3, | ||
+ | "removeFromInventoryOnEmpty": true, | ||
+ | "equipTime": 0.2, | ||
+ | "advancedRecoil": false, | ||
+ | "hasStockRecoil": false, | ||
+ | "stockRecoilRecoverySpeed": 5, | ||
+ | "recoilBalance": 3, | ||
+ | "precoilBalance": 0, | ||
+ | "canFocusShot": false, | ||
+ | "noPrecoilZoomed": true, | ||
+ | "medHighEnergy": 60, | ||
+ | "lowMedEnergy": 30, | ||
+ | "aimDownSightsFov": 50, | ||
+ | "extraZoomingFov": 35 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |} | ||
− | == | + | == Trivia == |
− | + | {{WIP}} | |
==Gallery== | ==Gallery== | ||
− | + | {| class="wikitable" | |
− | Guard Cardboard Cutout | + | ! style="font-weight: bold;" | Guard Cardboard Cutout |
− | + | ! [[File:DECOY-guard.png|400px]] | |
− | Intruder Cardboard Cutout | + | |- |
+ | | style="font-weight: bold;" | Intruder Cardboard Cutout | ||
+ | | [[File:DECOY-intruder.png|400px]] | ||
+ | |} | ||
− | == | + | == History == |
+ | *[[Change Log]] | ||
+ | U5 Builds | ||
+ | ** [[Build 84]] - Cutout collision and bullet penetration should be correct now, and you can shoot through the legs. | ||
+ | ** [[Build 83]] - fixed flub up between gas, decoy, and banana ammo from EquipmentManager. | ||
+ | ** [[Build 82]] - New Cardboard Decoy models will also take on custom materials. | ||
+ | ** [[Build 79]] - Cardboard cut outs are no longer made of steel. Can be shot through as well as knocked over after a number of shots. | ||
+ | U4 Patches | ||
+ | ** [[Patch 426]] - Cardboard cutouts now collide with ragdolls. | ||
+ | == See also == | ||
{{List of Weapons and Gadgets}} | {{List of Weapons and Gadgets}} | ||
− | |||
[[Category:Intruder]] | [[Category:Intruder]] | ||
− | [[Category: | + | [[Category:Items]] |
Latest revision as of 23:52, 25 May 2024
A hyper realistic version of yourself holding the Sniper. Useful for throwing people off.
Details
Overview
A portable cardboard decoy that, from the front, looks exactly like a Guard/Intruder.
By default, your Cardboard Decoy can be accessed by pressing "=/Equals" on your keyboard while in game and can be deployed in by using the Left button on your mouse. When deployed the cardboard will look exactly like a Guard/Intruder; If you're a Guard it will appear as a Guard, and vice-versa for Intruders. They can fall over if shot, or if hit by a laser sensor/c4. Cardboard cutouts are used to distract or scare the enemy. Although they cannot be broken, cardboard cutouts can be shot through.
Data
Keybinds
Tuning
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Example code: |
{ "GuardTuning": { "Cutout": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": true, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.1, "fireRecoverRate": -1, "fireDelayTime": 0.3, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 1, "reloadTime": 1.5, "autoReload": true, "reloadOnEquip": true, "hasScope": false, "canJumpFire": true, "unequipOnEmpty": true, "unequipDelay": 0.3, "removeFromInventoryOnEmpty": true, "equipTime": 0.2, "advancedRecoil": false, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 3, "precoilBalance": 0, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35 } } } |
Trivia
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Gallery
Guard Cardboard Cutout | |
---|---|
Intruder Cardboard Cutout |
History
U5 Builds
- Build 84 - Cutout collision and bullet penetration should be correct now, and you can shoot through the legs.
- Build 83 - fixed flub up between gas, decoy, and banana ammo from EquipmentManager.
- Build 82 - New Cardboard Decoy models will also take on custom materials.
- Build 79 - Cardboard cut outs are no longer made of steel. Can be shot through as well as knocked over after a number of shots.
U4 Patches
- Patch 426 - Cardboard cutouts now collide with ragdolls.
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |