Difference between revisions of "Cardboard Decoy"
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| − | + | [[File:2025-06-21_Cardboard_Decoy_lg.jpg|116px|frame|right]] | |
| + | <blockquote> | ||
| + | ''A hyper realistic version of yourself holding the Sniper. Useful for throwing people off.'' | ||
| + | </blockquote> | ||
| + | == Details == | ||
| + | === Overview === | ||
| + | A portable '''cardboard decoy''' that, from the front, looks exactly like a [[Guard]]/[[Intruders|Intruder]]. | ||
| − | + | By default, your [[Cardboard Decoy]] can be accessed by pressing "'''=/Equals'''" on your keyboard while in game and can be deployed in by using the '''Left button''' on your mouse. When deployed the cardboard will look exactly like a [[Guard]]/[[Intruders|Intruder]]; If you're a [[Guard]] it will appear as a [[Guard]], and vice-versa for [[Intruders|Intruders]]. They can fall over if shot, or if hit by a laser sensor/c4. Cardboard cutouts are used to distract or scare the enemy. Although they cannot be broken, cardboard cutouts can be shot through. | |
| + | === Data === | ||
| + | === Keybinds === | ||
| + | |||
| + | == [[Tuning]] == | ||
| + | {{WIP}} | ||
| + | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| + | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
| + | |- | ||
| + | | | ||
| + | { | ||
| + | "GuardTuning": { | ||
| + | "Cutout": { | ||
| + | "canUseOnLadder": false, | ||
| + | "canUseInWater": false, | ||
| + | "canUseUnderWater": false, | ||
| + | "canUseOnZipline": true, | ||
| + | "dropWhenRagged": false, | ||
| + | "hideOnRagdoll": false, | ||
| + | "fireRate": 0.1, | ||
| + | "fireRecoverRate": -1, | ||
| + | "fireDelayTime": 0.3, | ||
| + | "hasSemiAuto": true, | ||
| + | "hasFullAuto": false, | ||
| + | "hasBurstShot": false, | ||
| + | "maxClipAmmo": 1, | ||
| + | "reloadTime": 1.5, | ||
| + | "autoReload": true, | ||
| + | "reloadOnEquip": true, | ||
| + | "hasScope": false, | ||
| + | "canJumpFire": true, | ||
| + | "unequipOnEmpty": true, | ||
| + | "unequipDelay": 0.3, | ||
| + | "removeFromInventoryOnEmpty": true, | ||
| + | "equipTime": 0.2, | ||
| + | "advancedRecoil": false, | ||
| + | "hasStockRecoil": false, | ||
| + | "stockRecoilRecoverySpeed": 5, | ||
| + | "recoilBalance": 3, | ||
| + | "precoilBalance": 0, | ||
| + | "canFocusShot": false, | ||
| + | "noPrecoilZoomed": true, | ||
| + | "medHighEnergy": 60, | ||
| + | "lowMedEnergy": 30, | ||
| + | "aimDownSightsFov": 50, | ||
| + | "extraZoomingFov": 35 | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | |} | ||
| + | |||
| + | == Trivia == | ||
| + | {{WIP}} | ||
| + | |||
| + | ==Gallery== | ||
| + | {| class="wikitable" | ||
| + | ! style="font-weight: bold;" | Guard Cardboard Cutout | ||
| + | ! [[File:DECOY-guard.png|400px]] | ||
| + | |- | ||
| + | | style="font-weight: bold;" | Intruder Cardboard Cutout | ||
| + | | [[File:DECOY-intruder.png|400px]] | ||
| + | |} | ||
| + | |||
| + | == History == | ||
| + | *[[Change Log]] | ||
| + | U5 Builds | ||
| + | ** [[Build 84]] - Cutout collision and bullet penetration should be correct now, and you can shoot through the legs. | ||
| + | ** [[Build 83]] - fixed flub up between gas, decoy, and banana ammo from EquipmentManager. | ||
| + | ** [[Build 82]] - New Cardboard Decoy models will also take on custom materials. | ||
| + | ** [[Build 79]] - Cardboard cut outs are no longer made of steel. Can be shot through as well as knocked over after a number of shots. | ||
| + | U4 Patches | ||
| + | ** [[Patch 426]] - Cardboard cutouts now collide with ragdolls. | ||
| + | |||
| + | == See also == | ||
| + | {{List of Weapons and Gadgets}} | ||
| + | [[Category:Intruder]] | ||
| + | [[Category:Items]] | ||
Latest revision as of 11:58, 29 June 2025
A hyper realistic version of yourself holding the Sniper. Useful for throwing people off.
Details
Overview
A portable cardboard decoy that, from the front, looks exactly like a Guard/Intruder.
By default, your Cardboard Decoy can be accessed by pressing "=/Equals" on your keyboard while in game and can be deployed in by using the Left button on your mouse. When deployed the cardboard will look exactly like a Guard/Intruder; If you're a Guard it will appear as a Guard, and vice-versa for Intruders. They can fall over if shot, or if hit by a laser sensor/c4. Cardboard cutouts are used to distract or scare the enemy. Although they cannot be broken, cardboard cutouts can be shot through.
Data
Keybinds
Tuning
|
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
| Example code: |
{
"GuardTuning": {
"Cutout": {
"canUseOnLadder": false,
"canUseInWater": false,
"canUseUnderWater": false,
"canUseOnZipline": true,
"dropWhenRagged": false,
"hideOnRagdoll": false,
"fireRate": 0.1,
"fireRecoverRate": -1,
"fireDelayTime": 0.3,
"hasSemiAuto": true,
"hasFullAuto": false,
"hasBurstShot": false,
"maxClipAmmo": 1,
"reloadTime": 1.5,
"autoReload": true,
"reloadOnEquip": true,
"hasScope": false,
"canJumpFire": true,
"unequipOnEmpty": true,
"unequipDelay": 0.3,
"removeFromInventoryOnEmpty": true,
"equipTime": 0.2,
"advancedRecoil": false,
"hasStockRecoil": false,
"stockRecoilRecoverySpeed": 5,
"recoilBalance": 3,
"precoilBalance": 0,
"canFocusShot": false,
"noPrecoilZoomed": true,
"medHighEnergy": 60,
"lowMedEnergy": 30,
"aimDownSightsFov": 50,
"extraZoomingFov": 35
}
}
}
|
Trivia
|
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Gallery
| Guard Cardboard Cutout | |
|---|---|
| Intruder Cardboard Cutout |
History
U5 Builds
- Build 84 - Cutout collision and bullet penetration should be correct now, and you can shoot through the legs.
- Build 83 - fixed flub up between gas, decoy, and banana ammo from EquipmentManager.
- Build 82 - New Cardboard Decoy models will also take on custom materials.
- Build 79 - Cardboard cut outs are no longer made of steel. Can be shot through as well as knocked over after a number of shots.
U4 Patches
- Patch 426 - Cardboard cutouts now collide with ragdolls.
See also
| Weapons and Gadgets | |
|---|---|
| Holster | Panther - Shrike |
| Primary | Manta - Hammerhead - Dragon - Falcon - Shield |
| General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade - Quick Smoke - Rock
Whoopee Cushion - Goober Grenade - Bloon Gun - Boxing Gloves |
| Laser Sensor - Binoculars - Bloon Cam - Medkit | |
| Red Dot - Heavy Armor - Keycard | |
| Hands - Radio - Lock Pick - Mirror Cam - Surveillance Tablet | |
| Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo - Caseless Ammo |
