Difference between revisions of "Cardboard Decoy"

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<blockquote>
== Introduction ==
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''A hyper realistic version of yourself holding the Sniper. Useful for throwing people off.''
 +
</blockquote>
 +
== Details ==
 +
=== Overview ===
 
A portable '''cardboard decoy''' that, from the front, looks exactly like a [[Guard]]/[[Intruders|Intruder]].
 
A portable '''cardboard decoy''' that, from the front, looks exactly like a [[Guard]]/[[Intruders|Intruder]].
  
== History ==
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By default, your [[Cardboard Decoy]] can be accessed by pressing "'''=/Equals'''" on your keyboard while in game and can be deployed in by using the '''Left button''' on your mouse. When deployed the cardboard will look exactly like a [[Guard]]/[[Intruders|Intruder]]; If you're a [[Guard]] it will appear as a [[Guard]], and vice-versa for [[Intruders|Intruders]]. They can fall over if shot, or if hit by a laser sensor/c4. Cardboard cutouts are used to distract or scare the enemy. Although they cannot be broken, cardboard cutouts can be shot through.
*[[Change Log]]
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=== Data ===
** Patch 426 - Cardboard cutouts now collide with ragdolls.
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=== Keybinds ===
  
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== [[Tuning]] ==
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{{WIP}}
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{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
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| <span style="font-size: 120%;">'''Example code:'''</span>
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|-
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|
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{
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  "GuardTuning": {
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    "Cutout": {
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      "canUseOnLadder": false,
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      "canUseInWater": false,
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      "canUseUnderWater": false,
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      "canUseOnZipline": true,
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      "dropWhenRagged": false,
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      "hideOnRagdoll": false,
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      "fireRate": 0.1,
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      "fireRecoverRate": -1,
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      "fireDelayTime": 0.3,
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      "hasSemiAuto": true,
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      "hasFullAuto": false,
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      "hasBurstShot": false,
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      "maxClipAmmo": 1,
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      "reloadTime": 1.5,
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      "autoReload": true,
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      "reloadOnEquip": true,
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      "hasScope": false,
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      "canJumpFire": true,
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      "unequipOnEmpty": true,
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      "unequipDelay": 0.3,
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      "removeFromInventoryOnEmpty": true,
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      "equipTime": 0.2,
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      "advancedRecoil": false,
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      "hasStockRecoil": false,
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      "stockRecoilRecoverySpeed": 5,
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      "recoilBalance": 3,
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      "precoilBalance": 0,
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      "canFocusShot": false,
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      "noPrecoilZoomed": true,
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      "medHighEnergy": 60,
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      "lowMedEnergy": 30,
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      "aimDownSightsFov": 50,
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      "extraZoomingFov": 35
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    }
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  }
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}
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|}
  
== Gameplay ==
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== Trivia ==
By default, your [[Binoculars]] can be accessed by pressing '''=/Equals''' on your keyboard while in game and can be deployed in by using the '''Left button''' on your mouse. when deployed the cardboard will look exactly like a [[Guard]]/[[Intruders|Intruder]].
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{{WIP}}
  
 
==Gallery==
 
==Gallery==
 
{| class="wikitable"
 
{| class="wikitable"
 
! style="font-weight: bold;" | Guard Cardboard Cutout
 
! style="font-weight: bold;" | Guard Cardboard Cutout
! [[File:cardboardguard.png|400px]]
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! [[File:DECOY-guard.png|400px]]
 
|-
 
|-
 
| style="font-weight: bold;" | Intruder Cardboard Cutout
 
| style="font-weight: bold;" | Intruder Cardboard Cutout
| [[File:Screenshot.png|400px]]
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| [[File:DECOY-intruder.png|400px]]
 
|}
 
|}
  
== Weapons and Gadgets ==
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== History ==
 +
*[[Change Log]]
 +
U5 Builds
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** [[Build 84]]  - Cutout collision and bullet penetration should be correct now, and you can shoot through the legs.
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** [[Build 83]]  - fixed flub up between gas, decoy, and banana ammo from EquipmentManager.
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** [[Build 82]]  - New Cardboard Decoy models will also take on custom materials.
 +
** [[Build 79]]  - Cardboard cut outs are no longer made of steel. Can be shot through as well as knocked over after a number of shots.
 +
U4 Patches
 +
** [[Patch 426]] - Cardboard cutouts now collide with ragdolls.
  
 +
== See also ==
 
{{List of Weapons and Gadgets}}
 
{{List of Weapons and Gadgets}}
 
 
[[Category:Intruder]]
 
[[Category:Intruder]]
[[Category:Weapons and Gadgets]]
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[[Category:Items]]

Latest revision as of 23:52, 25 May 2024

A hyper realistic version of yourself holding the Sniper. Useful for throwing people off.

Details

Overview

A portable cardboard decoy that, from the front, looks exactly like a Guard/Intruder.

By default, your Cardboard Decoy can be accessed by pressing "=/Equals" on your keyboard while in game and can be deployed in by using the Left button on your mouse. When deployed the cardboard will look exactly like a Guard/Intruder; If you're a Guard it will appear as a Guard, and vice-versa for Intruders. They can fall over if shot, or if hit by a laser sensor/c4. Cardboard cutouts are used to distract or scare the enemy. Although they cannot be broken, cardboard cutouts can be shot through.

Data

Keybinds

Tuning

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

Trivia

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


Gallery

Guard Cardboard Cutout DECOY-guard.png
Intruder Cardboard Cutout DECOY-intruder.png

History

U5 Builds

    • Build 84 - Cutout collision and bullet penetration should be correct now, and you can shoot through the legs.
    • Build 83 - fixed flub up between gas, decoy, and banana ammo from EquipmentManager.
    • Build 82 - New Cardboard Decoy models will also take on custom materials.
    • Build 79 - Cardboard cut outs are no longer made of steel. Can be shot through as well as knocked over after a number of shots.

U4 Patches

    • Patch 426 - Cardboard cutouts now collide with ragdolls.

See also

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo